Gimme an "N"! Gimme a "P"! Gimme a "C"!

Posted by Dane of War March 16, 2010

If you're like me, your players can sometimes test both your patience and your preparedness. I'll spend hours coming up with a cool NPC with a sweet backstory only to have the PCs kill him in 2 rounds flat. But then, when I least expect it, they'll want to know the name and backstory for some poor piece of cannon fodder that I didn't bother to design beyond AC, hp, and attacks. I remember when my group was getting deep into Return to the Temple of Elemental Evil, and they captured a mook guard. Of course, they started questioning him, and asked his name. Name? For a mook guard? I quickly blurted out the first name that came to mind: "Wil! Wil... er... Wheaton?" (The shame... oh, the shame!) But now, with the new Pathfinder Chronicles: NPC Guide, I will always be prepared when my players throw me a curve ball!

Save yourself some number crunching and use this collection of 91 fully statted and ready-to-run nonplayer characters. Whether you need a veteran Pathfinder, an eccentric Red Mantis assassin, an undead-hating Nexian mage, or just a rough-and-tumble thug, this book does the dirty work for you!

Characters in this book include thirty unique NPCs native to the myriad nations of Golarion, with illustrations, histories, complete stat blocks, and special boons for PCs who befriend them. While they bear flavor and history tied to their homelands, all 30 NPCs may appear in any part of the world, and in any setting—use them as mentors, allies, cohorts, or sworn enemies of your PCs. There are also more than 50 nameless NPC stat blocks, custom designed for maximum utility in your game, including raiders from the Lands of the Linnorm Kings, Katapeshi slavers, spider-riding goblins, Gillmen knife fighters, and evil cultists. Whether you use them as bosses in low-level adventures or minions for high-level enemies, you’ll save yourself hours of work by putting your own names and faces over these premade NPCs. And finally, we give you the seven adventurer PCs played by Paizo staff members, presented as NPCs with illustrations, histories, stat blocks, and player boons. Use one as a quick premade PC, or drop them all into your campaign as a rival adventuring group!

So when my players capture some poor sod that I haven't spent one minute preparing a backstory for, my trusty NPC Guide will deliver! Nevermore will I have Star Trek actors making surprise guest appearances at the gaming table! Instead, my gaming group will meet Ostog the Unslain, a barbarian from Varisia, who betrayed Girt Bear-Wearer and was left for dead by his tribe!

(Psst! Our GameMastery Face Cards make it easy to your new NPCs a face to remember!)

Eye-Con 2010 is open for registration, taking place on the Easter Long Weekend (April 2nd-5th 2010) at St Scholastica's College, Glebe (Sydney, Australia). See the website for more information.

There are a variety of roleplaying games and freeforms on offer, including Hunter: The Vigil, Trail of Cthulhu, Savage Worlds, Hero System, Buffy: The Vampire Slayer, Dungeons & Dragons 3.5, Qin: The Warring States, Gumshoe, Warhammer Fantasy Roleplay, Eclipse Phase, Pathfinder, the RPGA's Living Forgotten Realms (D&D 4E), Traveller, Star Wars and custom systems.

New Product: The Loot Divider

Posted by Dane of War

Treasure. The word that all adventurers like to hear!

The Loot Divider is a workbook that functions in both Excel and Open Office. It is difficult to compare to other products, as a Google search turned up no other tools like this. The Loot Divider is NOT a treasure generator. It is more akin to a 'treasure accounting' Tool.

What does it do exactly?
When a group of adventurers find treasure, they usually keep the usable stuff for themselves, and sell the rest. This is where the Loot Divider comes in. Its first task, is to help you price items that you've found without requiring the need to check the book for individual item prices. This means you can save time but avoiding item price lookups. All the mundane items of Pathfinder RPG are included, as are all magical items and even the Epic Items of the SRD (3.5).

How to sell items?
When items (magical or otherwise) are entered in the Treasure! sheet of the Loot Divider, their value will be displayed. The items 'sell' price is displayed, using the standard selling rate (which is set at %50 by default). This sell rate can be changed for a single items should the need arise. If you have an item that is a work of art, you can tell the Loot Divider its value simply by using the dollar sign followed by the sell value (given by the DM) (like Silver Necklace$55). A video of the Treasure! sheet can be found on the Loot Divider's home page. It will show you how to enter a magical item with properties.

Reduce conflicts over Magical items!
How does your group handle situations when two (or more!) players want the same item that was found? Well, to avoid conflicts, the Loot Divider allows for the tracking of who got which item using its Tracker Sheet. In that Sheet, up to ten players can be tracked by the amount of treasure they have 'taken' for themselves. With this tracking, it becomes easier to resolve conflicts: The Player who received the 'least' treasure so far should have priority to the item!

What about Items that are good, but that nobody wants to 'own'?
Some items can be considered "group" items: Stuff that could be used by anyone, at any part of the adventure. For examples, curative magics often falls into that group of items. Items that are for the benefit of the group can be listed in the Group sheet, with a location (which can be a specific player or a place).

Can it be customized?
The Data table of the Loot Divider allows for the addition of hundreds of custom items. New Armor, Ammunition, Shield and Weapon properties can be added in the Tables sheet. You can even find user shared properties on the Loot Divider's forum.

Reporting Loot?
The Loot Divider has a Reporting sheet that allows you to make nice reports of the loot for the other players - either on a BBCode compatible forum, or simply using text.

Conclusion!
After using the Loot Divider for a little while, it becomes apparent that this Tool should have been created a long time ago!! It makes treasure sharing much easier, and significantly reduces the amount of time wasted in looking up the price of items - and possibly the time spent arguing about the ownership of this new magical item!!

Mongoose Stock Clearence Sale

Posted by Dane of War

Mongoose has oodles of new titles coming into our warehouse over the next few months, and we are desperately running out of space - because of this, we are having a mid-March sale!

Up to the end of this month, the following titles are priced at 50% of their usual amount, so if you are looking for some juicey bargains, take a trip to our web site now! On April 1st, all prices revert to normal - right now you can grab Hammers Slammers for £12.50, the delicious full-colour Judge Dredd for £15, or Victory at Sea: Age of Dreadnoughts for just a tenner!

http://www.mongoosepublishing.com

MGP 1250 Lone Wolf 1: Flight From the Dark
MGP 3800 Traveller RPG
MGP 3802 Spinward Marches
MGP 3817 Hammers Slammers
MGP 3818 Aslan
MGP 3821 Civilian Vehicles
MGP 3822 Military Vehicles
MGP 3824 Traveller Referee's Screen
MGP 3825 Vargr
MGP 4053 Age of Dreadnoughts
MGP 4443 Modern Combat
MGP 4444 Pacific War
MGP 4445 Warbirds of World War II
MGP 5200 Wraith Recon
MGP 5202 Skies of Fire
MGP 5204 Quintessential Wizard
MGP 5205 Quintessential Fighter
MGP 5206 Quintessential Rogue
MGP 6126 Apocalypse-Z
MGP 6133 Noctum
MGP 6137 Origins of the Specious
MGP 8165 Lankhmar Unleashed
MGP 10000 Judge Dredd
MGP 10001 Bad Moon Rising
MGP 10002 Strontium Dog
MGP 10003 Bounties & Warrants
MGP 10004 Democracy Falls
MGP 10100 Mega-City Archives Volume 1

And don't forget that the entire Conan range has all new low pricing for the rest of this year!

Spellbook Games has released the first product in our Inferno Line, the 'Codicil of Maladies,' which is now available on the Product's page of our website, www.spellbookgames.com . We have also upgraded the Products page with improved product descriptions and expandable thumbnails of the product covers.

The Codicil gives details about the illnesses, maladies, and conditions that Adventurers are subjected to as they cross the Malebolge wilderness. The Codicil provides rules for diagnosing maladies, acquiring medicinal plants, and for preparing curative poultices and tonics. This product presents important background information about the maladies that are specifically mentioned in Inferno: Journey to Malebolge, information not repeated in the module text. The Codicil can also be used easily by Game Masters in other settings as an alternative to ‘generic’ RPG diseases.

Look for the next Inferno product, Inferno 1980 (the complete text of the original Inferno Module), this coming June !!

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Call for contributions

Posted by Dane of War

Ever dreamed of being in a real, genuine zine? Here's your chance.

Imagonem is Norway's oldest surviving zine for all things game-related. After having been stuck in digital form for a while, a special issue is planned for the summer.

Check out the .pdf archives here: http://imagonem.org/arkiv/

Oh, and since the thing is published in Norwegian, you may be subject to summary translation. Unless you send something in a Nordic language, like Danish or Swedish.

Translation of the call follows:


Call for contributions

The editors have conferred, and arrived at an agreement.

This is how it's going to be: Imagonem, the norwegian gaming magazine, has decided to descend unto the masses in a corporeal form, not unlike unto a ludological bodhisattva, and bring to the patrons of the summer gaming festivals many shiny gifts and wonderful things.

In other words: A zine for the Arcon gaming festival!

Imagonem wants your contribution.

The theme for this year's festival is zombies. Any and all material directly or indirectly related to subject of the living dead and their helpless victims will be particularily appreciated.

But if you have a few well-chosen words of truth for the midsummer revelers? A paragraph, a page? Bring it!

We want to hear about games in development, and games published since the last festival. Want to talk to a game developer for us? Research the design philosophy and future plans for your favourite game? Condemn the recalcitrant and heretical, those who wouldst not turn to the true path? Tell us about it!
Do you have pictures, art, maps, cards, character sheets, gaming boards, a house rule, a pub game, a roleplaying poem, a scenario? Or just a picture of yourself interrupting the meeting of the Welsh Christian Party wearing naught but a stormtrooper helmet? If we can put it on a gaming table, we want it to print, cut out and play with.

So it is written, and so it shall be! The Editors have spoken! Send us nice things at GKraag@gmail.com!

It has been a busy time for James and I. We are either writing, starting or finishing a slew of projects for all of our games — Colonial Gothic, Thousand Suns and Shadow, Sword & Spell — as well as starting work on what will be the next releases under Rogue Experiments. Beside the two Rogue being busy, Graeme has been equally as busy. Since coming on as the Line Developer for Colonial Gothic, Graeme has been writing and developing a number of projects for the game. Between the two of us, we have a lot of cool things in the work, and a lot of releases that really speak to the vision we’ve had for Colonial Gothic from the start.

One of Graeme’s projects are now ready for purchase: Colonial Gothic: Templates.

You can purchase this direct from Rogue Games Online Book Store, Drivethrurpg.com, and the Rogue Games Scribd Store. Over the next few days, you will also be able to purchase this from all the other online stores where our games are sold.

Read the entire announcement here.

Switching to Guns, Issues #19 & #20 Available Now!

Posted by Dane of War March 15, 2010

Check out the latest issues of Switching to Guns. Issues #19 and #20 provide some important information about the Ashford Valley, from the history and government to trading and customs.

I've also added another Switching to Guns Extra: Get Ready, Get Set, Go! Adventure at the end.

Thanks!

/Matt aka BabbageCliologic


Dungeoneering on the Cheap: A Get Ready, Get Set, Go! Labyrinth Lord adventure set in the Ashford Valley.

Get Ready:
While in town, the PCs hear about a "safe" dungeon that is all the rage of the young, rich set (and those following the young and rich). Tracking down the info leads them to a warehouse where, for a steep price, a group of "adventurers" are let loose in a maze with soft weapons to "fight monsters" and avoid "deadly" traps. A rich and spoiled noble hires the PCs to go into the maze with him and his friends, unaware that the maze will suddenly turn deadly.

Get Set:
An aspiring merchant/minor noble named Charles deLaunce has built a new playground for the rich and noble. He has converted a warehouse a "dungeon" for his wealthy patrons to "explore" with thier companions. The "adventurers" wander about a maze, meet several "monsters" and fight them, find wine and cheap trinkets for treasure and have a rollicking good time. At over 100 gold per person entrance fee (renting "equipment" for the exploration is another 100 gold), its out of bounds for most people, thereby keeping the riff-raff out.

Unfortunately, tonight the dungeon will become deadly. A stupid noble's son is going there with his friends. The stupid noble has enemies. And they're going to make a grab for the son, killing anyone who gets in their way. Will the PCs, who've survived real dungeons, meet their fate in a fake one?

Where the PCs start the adventure.
The PCs are relaxing in a tavern in town (can be any of the towns in the Ashford Valley, but Ashford or Clifton are the most likely spots) and they hear news about a new playground of the rich and noble. It's nearby and always has a crowd outside during business hours (6PM to Midnight).

If the part shows up to see the spectacle, a foppish noble walks up to them and starts talking. He and his friends are interested in trying out the adventure but want some more sport. They'll pay for the experience (including the entrance and rental fees). While the evening promised to maybe be amusing (or perhaps the PCs will be the ones made fun of), the job is lucrative and most should be able to swallow their pride enough for the cash.

If the party doesn't seem interested in the set-up, the party of stupid, foolish nobles stops at the tavern to have a spot of drink. They'll be totally out of place but expect everyone to wait on them. One of them will point out "real adventuerers" to the others and they'll join the PCs (whether wanted or not). They'll buy a bunch of drinks and then one of them will have the bright idea to bring them along, for a price, of course.

Go!:
When the party gets to the warehouse, it's pretty hopping. There is a band outside making a heck of a racket. The noble heads straight to the front door and without a moment passing, the whole crew of them is let in.

Each of the party is outfitted with a costume and "weapon." Make sure the PCs don't get their own class or race (have the elf be dressed in a dwarf costume with fake axe, the cleric becomes a halfling, the fighter is a thief, that sort of thing). Any real weapons are collected, even daggers and staves, and stored in the cloak room for the "safety of everyone" until after the adventure.

The weapons the party are given are stage weapons, not fit for a real fight and padded to avoid inflicting damage. The padding can be removed but the weapons are still poor, doing 1d2 damage per hit and if any of them do 2 points of damage twice in a row, it breaks!

The warehouse is a maze, with canvas partition walls painted to look like stones. The "players" move from room to room, meeting various hazards - a "giant spider" (a large stuffed doll operated from above), some "orcs" and a "minotaur" (a large man in a costume). There are "treasure" chests containing cheap trinkets and booze for the heroes to find.

During the night, a bunch of rough men will enter the warehouse from the rear door. They'll be dressed as some of the "orcs" and they'll find the noble's son (with the PCs) and try to grab him. One of the other fops will try to stop them and get stabbed, with real weapons and real blood. The PCs now have a problem!

Notable NPCs:
The stupid rich boys & girls (Warren, Spif, Tig, Walter, Julia, and Claire); No. Encountered: 6; Alignment: Neutral; Armor Class: 9; Hit Dice: 1d8; Hit Points: 4 each; Attacks: fist (1d2); Save: NM1; morale: 6; Special abilities: annoy PCs, scream a lot, get in the way.

The Rough Men (Kip the leader, Stick, Pistol, Nym, Max, Aft); No. Encountered: 6; Alignment: Neutral; Armor Class: 7; Hit Dice: 1d8; Hit Points: 4 each; Attacks: dagger (1d4), short sword (1d6); Save: NM1; morale: 8.

If the PCs manage to keep Warren safe, they'll be rewarded by his father (as well as the fathers of the others). This kidnapping could be a result of the Necromancer trying to put the squeeze on some of the nobles in the Valley. If any of the Rough Men survive (and escape), they'll show up later to bedevil the PCs, maybe in Poison's crew (from Extra #1).



Think you have enough magical weapons to choose from? Think again! 101 Magical Weapon Properties gives you – yes, you guessed it – 101 Magical Weapon Properties, that will help you realize the vision you’ve had for your character’s weapon.

From the ability to chose energy types or sworn enemies to properties that have unique critical burst effects, along with new spell effects, and the ability to protect your allies, 101 Magical Weapon Properties brings a host of new special abilities to your character’s weapon.

Wholly compatible with the Pathfinder RolePlaying Game, 101 Magical Weapon Properties adds new agonizing choices to the creation of your character’s weapons and their advancement without breaking the game.

Get your copy today at RpgNow.com

Salem By Night netbook project

Posted by Dane of War

http://www.facebook.com/#!/group.php?gid=374526808248

Pass along the message to those players and storytellers from the Salem area. We're working on developing a Salem By Night netbook for the old World of Darkness, and we could use your help.

Did you run epic storylines based in or around the Salem, Oregon area? Were you one of the many storytellers from the Salem Domain of The Camarilla between 1997 and 2003? Do you have some interesting ideas to add to the mix, such as urban legends?

If you answered "Yes" to any of those questions, hop onto Facebook and join the Salem By Night project group.

Thanx!

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Protodimension #4 Submissions Call

Posted by Dane of War

Greetings all.

We would like to remind any potential contributors that the deadline for submissions to Protodimension Issue 4 is midnight on March 31st, and before you ask we will allow for timezone differences! Modern-era horror, conspiracy and weirdness is the name of the game so if you have anything that might suit please get in touch. Adventure ideas, graphics, stories, pretty much anything that fits our genre is welcome.

Our website is located at http://www.protodimension.com if you require more information.

Any material that is submitted after this deadline will automatically be placed into the queue for the following issue, but we can always use more.

Cheers!

Norm Fenlason
Tad Kelson
Lee Williams
-Editors-

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Comics Shipping March 17th

Posted by Dane of War

NOTE: The products on the lists below are expected to ship to comic shops on the indicated date. This list, however, is tentative and subject to change. Please check with your retailer for availability, as not all new releases may be on sale in all areas the same week.

DARK HORSE COMICS

Item Code

Title

Price

JAN100129

DEVIL #2 (OF 4)

$3.50

DEC090032

GROO HOGS OF HORDER #4 (OF 4)

$3.99

DC COMICS

Item Code

Title

Price

JAN100344

AMERICAN VAMPIRE #1 (MR)

$3.99

JAN100328

AUTHORITY THE LOST YEAR #7 (OF 12)

$2.99

JAN100243

AZRAEL #6

$2.99

JAN100240

BATMAN #697

$2.99

DEC090203

BATMAN INTERNATIONAL TP

$17.99

DEC098499

BLACKEST NIGHT #5 (OF 8) 2ND PTG

$3.99

JAN100262

BOOSTER GOLD #30

$2.99

DEC090179

BRAVE AND THE BOLD #32

$2.99

NOV090223

BRONX KILL HC (MR)

$19.99

DEC090269

FABLES #93 (MR)

$2.99

JAN100277

GREEN ARROW #31

$2.99

JAN100236

GREEN LANTERN CORPS #46 (BLACKEST NIGHT)

$3.99

DEC090296

I HATE YOU MORE THAN ANYONE VOL 09

$9.99

JAN100356

JOE THE BARBARIAN #3 (OF 8) (MR)

$2.99

DEC090247

MYSTERIUS THE UNFATHOMABLE TP

$17.99

JAN100324

SCOOBY DOO #154

$2.50

JAN100287

SHIELD #7

$3.99

DEC090215

SHOWCASE PRESENTS WORLDS FINEST TP VOL 03

$17.99

JAN100259

SUPERGIRL #51

$2.99

JAN100260

SUPERMAN 80 PAGE GIANT #1

$5.99

NOV090183

SUPERMAN NIGHTWING AND FLAMEBIRD HC VOL 01

$24.99

JAN100339

SUPERNATURAL BEGINNINGS END #3 (OF 6)

$2.99

JAN100284

TITANS #23

$2.99

DEC090283

UNKNOWN SOLDIER TP VOL 02 EASY KILL (MR)

$17.99

DEC090222

WONDER WOMAN CHRONICLES TP VOL 01

$17.99

IMAGE COMICS

Item Code

Title

Price

JAN100458

CHOKER #2 (MR)

$3.99

JAN100412

DEAD AT 17 WITCH QUEEN #1 Of(4)

$2.99

JAN100419

FADE TO BLACK #1 (OF 5)

$3.50

JAN100418

SPAWN ORIGINS HC VOL 01

$29.99

MARVEL COMICS

Item Code

Title

Price

JAN100555

AMAZING SPIDER-MAN #625

$2.99

DEC090450

ANITA BLAKE LC EXECUTIONER #5 (OF 5) (MR)

$3.99

JAN100667

AVENGERS STANDOFF PREM HC

$24.99

JAN100567

AVENGERS VS ATLAS #3 (OF 4)

$3.99

JAN100566

CAPTAIN AMERICA MGC #1

$1.00

JAN100507

DARK AVENGERS #15

$3.99

JAN100675

DARK AVENGERS ARES TP

$24.99

JAN100546

DEADPOOL MERC WITH A MOUTH #9

$2.99

JAN100585

DEATHLOK #5 (OF 7)

$3.99

JAN100571

DOOMWAR #2 (OF 6)

$3.99

JAN100604

GUARDIANS OF GALAXY #24

$2.99

JAN100573

HERCULES FALL OF AN AVENGER #1 (OF 2)

$3.99

DEC098477

HIT-MONKEY #1 2ND PTG TALIJIC VAR (PP #907)

$3.99

JAN100578

HULK #21 FO

$3.99

JAN100580

INCREDIBLE HULK #608 FO

$3.99

DEC098493

INVINCIBLE IRON MAN #23 2ND PTG LAROCCA VAR

$2.99

JAN100639

IRON MAN ARMOR WARS PROLOGUE TP

$29.99

JAN100642

IRON MAN END TP

$16.99

OCT090606

IRON MAN IRON MONGER PREM HC

$29.99

OCT090607

IRON MAN IRON MONGER PREM HC DM ED 41

$29.99

NOV090441

KOOKABURRA K #3 (OF 3) (MR)

$5.99

JAN100584

MARVEL BOY URANIAN #3 (OF 3)

$3.99

JAN100615

NATION X #4 (OF 4)

$3.99

JAN100680

NEW MUTANTS CLASSIC TP VOL 05

$29.99

JAN100603

NOVA #35

$2.99

JAN100540

PRELUDE TO DEADPOOL CORPS #3 (OF 5)

$2.99

JAN100662

PUNISHER NOIR PREM HC

$19.99

JAN100605

REALM OF KINGS IMPERIAL GUARD #5 (OF 5)

$3.99

JAN100515

SIEGE #1 (OF 4) DIRECTORS CUT

$4.99

DEC098474

SIEGE #2 (OF 4) 2ND PTG COIPEL VAR

$3.99

JAN100502

SIEGE #3 (OF 4)

$3.99

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SIEGE EMBEDDED #2 (OF 4) 2ND PTG SAMNEE VAR

$3.99

JAN100506

SIEGE EMBEDDED #3 (OF 4)

$3.99

JAN100562

SPIDER-MAN AND SECRET WARS #4 (OF 4)

$2.99

JAN100593

SPIDER-WOMAN #7

$3.99

JAN100598

TORCH #6 (OF 8)

$3.99

JAN100637

ULTIMATE COMICS IRON MAN ARMOR WARS PREM HC

$19.99

JAN100601

VENGEANCE OF MOON KNIGHT #6

$2.99

DEC090549

WOLVERINE ORIGINS #45

$2.99

JAN100518

WOMEN OF MARVEL CELEBRATING SEVEN DECADES #1

$9.99

JAN100521

X-23 #1

$3.99

JAN100626

X-FACTOR FOREVER #1

$3.99

JAN100619

X-MEN LEGACY #234

$2.99

COMICS

Item Code

Title

Price

DEC090725

28 DAYS LATER #8

$3.99

JAN101176

BAMBOO BLADE TP VOL 04

$10.99

JAN100734

BETTY & VERONICA DOUBLE DIGEST #179

$3.99

JAN101177

BUNNY DROP GN VOL 01

$12.99

DEC090729

DIE HARD YEAR ONE #7

$3.99

NOV090685

DISNEYS HERO SQUAD HC VOL 01 SAVE THE WORL

$24.99

DEC091023

DOROHEDORO GN VOL 01 (MR)

$12.99

JUL090698

EXECUTIVE ASSISTANT IRIS #4

$2.99

JAN100812

FARSCAPE ONGOING #5

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SEP090615

FLASH GORDON TP VOL 01 MERCY WARS

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DEC091047

FUSHIGI YUGI VIZBIG ED GN VOL 05

$17.99

JAN100884

GARTH ENNIS BATTLEFIELDS #4 (OF 9) FIREFLY PART 1 (MR)

$3.50

NOV091002

GFT PRESENTS NEVERLAND #1 (OF 6) A CVR FINC

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NOV091003

GFT PRESENTS NEVERLAND #1 (OF 6) B CVR FRANCHESCO

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FEB100809

GREEN HORNET YEAR ONE #1

$3.99

DEC091049

HOT GIMMICK VIZBIG ED GN VOL 04

$17.99

DEC091050

INUBAKA CRAZY FOR DOGS TP VOL 15

$9.99

JAN100816

IRREDEEMABLE #12

$3.99

SEP090817

IVE MOVED NEXT DOOR TO YOU GN (A)

$15.95

JAN100735

JUGHEAD #200

$2.50

OCT090897

KISS YOUR HAIR GN (A)

$15.95

OCT090887

KURASHINA SENSEIS PASSION GN VOL 02 (OF 3)

$12.95

JAN101178

MELANCHOLY OF HARUHI SUZUMIYA GN VOL 05

$10.99

NOV090763

MOME GN VOL 17 2010

$14.99

DEC090755

MUPPET SHOW #3

$2.99

JAN101179

RAIDERS GN VOL 02

$10.99

JAN100882

RED SONJA TP VOL 07 BORN AGAIN

$19.99

DEC091024

RISTORANTE PARADISO GN

$12.99

DEC091029

RUROUNI KENSHIN VIZBIG ED GN VOL 09 (OF 9)

$17.99

JAN100797

SIMPSONS COMICS #164

$2.99

JAN100795

SIMPSONS GET SOME FANCY BOOK LEARNIN TP

$14.99

JAN100740

SONIC UNIVERSE #14

$2.50

JAN101180

SUMOMOMO MOMOMO TP VOL 03

$10.99

DEC090971

TICK GOLDEN AGE COMPLETE WORKS TP

$10.95

JAN101181

TIME AND AGAIN GN VOL 02

$10.99

JAN100973

TRANSFORMERS ALL HAIL MEGATRON #16 LONG BEACH CON EX

PI

JAN100842

UNCLE SCROOGE #389

$2.99

JAN101182

WITH THE LIGHT RAISING AUTISTIC CHILD GN VOL 06

$14.99

JAN100760

WOLFSKIN HC VOL 01 BIG APPLE CON ED (MR)

$27.99

DEC091129

YOUNG JESUS CHRONICLES TP

$9.99

MAGAZINES

Item Code

Title

Price

NOV090599

ARCANA MAGAZINE #1

$3.50

JAN101201

BACK ISSUE #39

$6.95

JAN101212

COMICS BUYERS GUIDE #1665 MAY 2010

$5.99

NOV091047

GOTHIC & LOLITA BIBLE #34

$28.99

NOV091048

HOBBY JAPAN FEB 2010

$12.99

JAN100325

MAD MAGAZINE #503

$5.99

JAN101196

NON SPORT UPDATE VOL 21 #2

$5.99

JAN101269

STAR WARS INSIDER #116 SPECIAL NEWSSTAND

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JAN101270

STAR WARS INSIDER #116 SPECIAL PX

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DEC091117

TORCHWOOD MAGAZINE #20 SPECIAL

$9.99

DEC091064

YEN PLUS MAGAZINE VOL 3 #4 APR 2010

$8.99

RIP Peter Graves

Posted by Dane of War

Peter Graves, the tall, stalwart actor likely best known for his portrayal of Jim Phelps, leader of a gang of special agents who battled evil conspirators in the long-running television series "Mission: Impossible," died Sunday.

Graves died of an apparent heart attack outside his Los Angeles home, publicist Sandy Brokaw said. He would have been 84 this week.

Graves had just returned from brunch with his wife and kids and collapsed before he made it into the house, Brokaw said. One of his daughters administered CPR but was unable to revive him. Graves' family doctor visited the house and believed he had a heart attack, Brokaw said.

Although Graves never achieved the stardom his older brother, James Arness, enjoyed as Marshal Matt Dillon on TV's "Gunsmoke," he had a number of memorable roles in both films and television.

Normally cast as a hero, he turned in an unforgettable performance early in his career as the treacherous Nazi spy in Billy Wilder's 1953 prisoner-of-war drama "Stalag 17."

He also masterfully lampooned his straight-arrow image when he portrayed bumbling airline pilot Clarence Oveur in the 1980 disaster movie spoof "Airplane!"

Graves appeared in dozens of films and a handful of television shows in a career of nearly 60 years.

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Rise of the Eldrazi artwork

Posted by Dane of War March 14, 2010

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The first game from Armor Grid Games & Miniatures, Armor Grid: Mech Attack! is now available at Wargame Vault. With an innovative game system and print and play 15mm scale Mech, Vehicle, and Infantry miniatures, this is a game of sci-fi mechanized military combat in skirmish and wargame scales. Compete against your friends in one-on-one duels or extended military campaigns.

Armor Grid: Mech Attack! includes:
* 13 page Rulebook
* Game Tokens, Markers, and Record Sheets
* Print and Play 15mm Mech, Vehicle, and Infantry Miniatures
* Dozens of Weapons and Support Equipment Options
* Miniature Bases and Assembly Instructions

MecAtkMiniPictsHex2dash400.jpg

This set of miniatures is supplied in Urban Gray, Forest Green, Dessert Tan, and Uncolored (for your customization).

ColorComparisonMechHex400.jpg

All Armor Grid Miniatures are rendered in 300dpi for high quality printing. Designed with complete front and back images to more closely represent more traditional gaming miniatures, these miniatures are provided with easy to follow directions and multiple basing options.

Armor Grid: Mech Attack! is available now at Wargame Vault. Click HERE for more info and to check out the FREE Mech Attack Infantry Units.

DVG News

Posted by Dane of War

All Frontline and Phantoms have shipped!

NAPOLEON
We’re working steadily on Napoleon, and will have it up for pre-order with the next update.

VENDETTA
People have asked about the Vendetta “order 3 and own a piece of the city” offer. Here are the pieces that are up for grabs…
Crew
Made Man
Pizzeria
Delicatessen
Motel
Strip Club
Garbage Route
Bar
Construction Project

When you pre-order 3 games, type in the comments section of the order form, or email us, with which card you would like, and the first or last name to appear.

GUNS BLAZING
Guns Blazing is looking to be the next game to go to the printer! As a special offer, we’re printing one-time promotional aircraft cards that will be freely included with every pre-order made through the DVG web site. These cards will not be available when the pre-order period ends. Each DVG pre-order will receive two copies of each of the following (6 cards total): USA P-35 Seversky, USSR I-15 Chaika, and German Ju-87G Stuka.

New Slideshow!

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Review: The Best of Battle

Posted by Dane of War

Name: The Misadventures of Jane
Author: Cam Kennedy, John Wagner, Pat Mills, Carlos Ezquerra, Carlos Ezquerra, more
Publisher: Titan Books
Category: Book
Cost: £9.99
ISBN: 978-1848560253
Source: Complimentary item for review

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From The Publisher

A product of the same keen editorial minds that revolutionised British comics with Action and 2000 AD, Battle is the greatest British war comic ever published!

Now, episodes of Battle’s most famous and acclaimed stories are reprinted in this value-packed bumper volume! Over 300 pages of relentless action are collected here, from the desperate dogfights of Johnny Red to the down-and-dirty Rat Pack, the reflective, critically acclaimed Charley’s War and the uncompromising Hellman of Hammer Force!

Created and drawn by some of the biggest names in British comics, including Pat Mills and John Wagner (co-creators of 2000 AD), Joe Colquhoun (Charley’s War, Johnny Red) and more, this is the ultimate gift for fans of blazing battle action!

Thoughts

For anyone who grew up on Battle, this is an absolute gold mine. I had as much fun reading these strips today as I did when I was 10.

The featured strips (in chunks of about 10-20 pages each) are D-Day Dawson, Day of the Eagle, The Bootneck Boy, Rat Pack, Major Eazy, Fighter from the Sky, Hold Hill 109, Darkie's Mob, Panzer G-Man, Joe Two Beans, Johnny Red, The Sarge, Hellman of Hammer Force, Crazy Keller, The General Dies at Dawn, Charley's War, Fighting Mann and Death Squad - each one of them follows a similar serial theme, but yet all are different enough to keep you wanting more (be warned - not all of the tales conclude).

This is a quality book that is well worth the price, not only in the nostalgia factor, but in the production as well.

Review: The Misadventures of Jane

Posted by Dane of War

Name: The Misadventures of Jane
Author: Don Freeman with Norman Pett
Publisher: Titan Books
Category: Book
Cost: £12.99
ISBN: 978-1848561670
Source: Complimentary item for review

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From The Publisher


These are the cartoon strip (mis)adventures of Britain’s first and best loved World War II Pin-up - the scintillating, blond, clothes-phobic cartoon legend that was Lady Jane Gay. Jane began life in 1932 but came to fame thanks to her wonderful wartime adventures.

Jane spent the war battling 5th columnists and Nazi spies at home and on secret missions deep inside enemy territory. Jane’s quintessentially British adventures were filled with sauciness and light-hearted action which helped to make her a major morale boaster for the Allied forces.

Reprinting 531 daily strips from Oct 1943 to Jun 1945, rarely seen full colour pin-up art from the 1940s and an interview with Norman Pett written in 1945 for the Canadian armed forces newspaper The Maple Leaf.

Thoughts

Overall it's a nicely put-together book. The highlight for me was the excellent feature from the pages of Canadian magazine The Maple Leaf (18, 19 & 24 July 1945) that offers a detailed background to the strip as well as an excellent introduction to Pett and his work.

Otherwise, the book is a let-down. The stories are little more than poorly-written cheesecake, and I can't see the appeal other than as a novelty item.

Name: Divergent Strike
Publisher: Bailey Records
Author: Stratos
Category: Music
Cost: $.89
Year: 2010
SKU:
N/A
ISBN: N/A
Source: Complimentary Item for Review

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From the Publisher

Divergent Strike

Copyright 2010 Winged Warrior Publishing (ASCAP). All Rights Reserved!
Song Length = 3:40
Audio = Stereo MP3
Sample Rate = 44,100 Samples/Second
Bit Rate = 192 Bits/Second

Style = Electronica -> Game Soundtrack
Theme = Mecha Vs Kaiju! StratoMaxx is sent to stop Triunedon!

Divergent Strike is the third release from Kaiju Kaos - The Soundtrack, Volume One (Bailey Records, 2010) and is meant to be an unique take on an action sequence where the heroic mech named StratoMaxx is sent to stop the destruction being caused by the Kaiju called Triunedon. Inspiration for this song comes from all the expected places: Ultraman, G.I. Joe, Godzilla, Mechabot, Power Rangers, etc. Divergent Strike was written and produced by Stratos and features a blend of electronic beats and orchestrated melodies.

Divergent Strike is composed and arranged by Stratos of Bailey Records Composition and Sound Design - the team that brought you the Origins Award-nominated Universe87 Campaign Setting Soundtrack (Bailey Records, 2005).

Kaiju Kaos logo by Stratos

Thoughts

Divergent Strike is the type of song that makes a bad stereo system sound good, the type in which people stop to ask you what's playing, it's gaming music for those who claim no interest in the genre, it's music that makes you get lost in the beat.

I can easily say that while this is far from the type of music that I generally listen to, Divergent Strike plays the part that it was made to.

Bailey Records puts forth an engrossing production of thoughtful and sparkling aspects of electronic, house, and tribal, continuously reminding us why emotional connection to music is what reaches our souls via our ears. Why Stratos isn't touring the country doing shows is beyond me.

ReaperMinisTV

Posted by Dane of War

Mark writes:

I used to run Fictional Reality gaming magazine (now shelved) and just wanted to post a quick blurb about about my new project, ReaperMinisTV, which can be found over at YouTube - ReaperMinisTV's Channel.

Each month you'll find several new episodes that showcase Reaper Miniatures, their new release, blasts from the past, reviews, previews and can also learn how to play Reaper's games.

Hope you enjoy.

Introducing Sidetrek Adventure Module #1

Posted by Dane of War March 13, 2010

Louis Porter Jr. Design, has released its first product for the new line of Sidetrek Adventure Module series for the Pathfinder Roleplaying Game. Here is information on the Sidetrek Adventure Module #1: Sacrifices of the Demon Queen (PRPG):



The peaceful farming village of Vestor is on the verge of hysteria! Hours ago, brigands kidnapped five ladies of the village, alarming the entire community with the news that the young women were to be gifts for a demon queen! These hard working people of the land are in need of heroes, and fast! Written by Ken Austin, Sacrifices of the Demon Queen (PRGP) is an adventure for four players of 4th level. The Sidetrek Adventure Modules are designed to be played during the course of a single gaming session, and include suggestions about how to incorporate them into your regular campaign. Encounters are keyed to specific tiles in our Fantasyscape cartography products, line providing high quality, customizable maps in minutes.

In addition to purchasing Sidetrek Adventure Module #1: Sacrifices of the Demon Queen, you get a copy of Fantasyscape: Shrine of the Demon Queen tileset for absolutely for FREE!!! Available at http://lpjdesign.rpgnow.com/product_...ducts_id=79602

Pathfinder and associated marks and logos are trademarks of Paizo Publishing, LLC, and are used under license. See paizo.com/pathfinderRPG for more information on the Pathfinder Roleplaying Game.

Ross Watson writes:

This week's designer diary reveals the first Space Marine Chapter for the Deathwatch RPG. Enjoy!

http://www.fantasyflightgames.com/ed....asp?eidn=1180

Apply to host a Regional Championship for your favorite LCG!




LCG™ Regionals
season is about to begin, and you have a chance to organize your area's Regional Championship for FFG's three Living Card Games: Warhammer: Invasion, Call of Cthulhu, or A Game of Thrones!

A Regional Championship is a major tournament supported by Fantasy Flight Games. The Regional Championships are an opportunity to generate excitement and enthusiasm for your favorite Living Card Game, to provide a competitive environment for fans of the game, and to help build your local LCG™ community.

Download the full description and application for your chosen LCG™ on our website, and email us if you have any questions. B ut hurry… the deadline is March 22nd!

Dead Stars, a new adventure for Dark Heresy!


Coming this spring, the conclusion to The Haarlock's Legacy Trilogy — Dead Stars! A definitive series of epic Dark Heresy adventures, Haarlock's Legacy began with Tattered Fates and continued with Damned Cities. Terrible threats stir amongst the worlds visited by the mysterious Rogue Trader line of Haarlock. What has been left behind threatens everything the Inquisition has worked for in the Calixis Sector.

Dead Stars takes Acolytes to the forbidden ice world of Mara and the haunted planet of Dusk, where they must make a fateful decision that affects the future of the entire Calixis Sector. Old enemies and allies join the struggle on both sides — will the Acolytes be able to survive the terrible conclusion to the Haarlock's Legacy trilogy?

Dark Heresy is a roleplaying game set in the Warhammer 40,000 universe, the grim darkness of the far future. Players take on the roles of Acolytes serving the Inquisition, rooting out heresy and corruption from within the galaxy-spanning Imperium of Man.

Andrew Reutter writes:

If there's one thing I like better than announcing new iPlay4e features, it's announcing new iPlay4e features that I didn't have to do any work for. A dynamic duo of Andrews (Siefer and Aiken) have taken advantage of the iPlay4e API and built some pretty nifty integrations with their own products - some of which are now accessible by clicking links right within iPlay4e. Here's what they've gifted us with:

* Combat tracking using inCombat by Andrew Siefer. Available directly in your campaign's new Fight menu, this excellent product will read in your entire party at once! Just make sure the campaign and the characters are public.
* Campaign planning using Masterplan by Andy Aiken. Your character key (available in the Link/Embed menu) can be entered right into his lovely product, which is available here: http://www.habitualindolence.net/masterplan/
* Printable character sheets using Shado's Sheet Generator by Andrew Siefer. Available in your character's File menu.

As always, the site is available at http://iplay4e.com

Some other items of note:

* There is a new Links page with third party tools and sites we appreciate. If we forgot you, please forgive and remind us.
* We've created a new google group for 3rd party developers, complete with API documentation: http://groups.google.com/group/iplay4e-api

Enjoy!

- Andrew Reutter
http://iplay4e.com

ABERRANT are pleased to announce the Release of the WARLANDS Rules Handbook PDF release, available through Wargame Vault.

In the future the only way to get gasoline is with a gun

No one can seem to remember exactly how it started or indeed how it ended. But it did...

Now decades after the last war, mankind fights for survival on the battlefields of a post-apocalyptic earth. Warlands pits the last human survivors against each other and the unnatural horrors that breed in the wastelands and dead cities. Strap yourself in for high octane action - from small-scale skirmishes to large battles, the Warlands sing with the screams of the dying and the roar of machines...

Full Throttle Vehicular Combat!

Warlands is a turbo-charged 20mm miniatures game of cinematic combat set in the ruins of a post-apocalyptic earth. Where the last remnants of man battle for supremacy and resources against mutants, the dead and each other! Where warriors of the wastelands want but one thing, the black gold, the guzzoline!

Expanded from the ruleset included in the Warlands Battle Box, the Warlands Rules Handbook includes rules for Pedestrians and Bikes, Macs Body Shop and profiles for the Warriors of the Wastelands including the Sand Surfers.

As a special bonus we will be offering purchasers of the Warlands Rules Handbook a discount on the Warlands Core Rulebook to be released later this year.

We thank you for your continued support of ABERRANT and our products.

Bryan K Borgman (aka Stratos)

Director of Sales & Organized Events

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