Zombies

Dane of War's Zombie Information Resources continues to be the number one source on the undead on the 'net. Are you prepared for...
Zombies

Comics

No longer an ignored art media, comics have invaded all forms of daily life, from clothing, films, toys, to superheroes being a daily topic of conversation...
Comics

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Men want them. Women want to be like them. But who is the hottest woman on the planet...
Babes

Dane of War Publishing

The publishing arm of Dane of War.
Dane of War Publishing
Dane of War is an internet media resource for tabletop gamers and pop culture enthusiasts. We are dedicated to providing daily news coverage, reviews and original features about gaming, collectibles and geek culture from all over the world.
You can now follow Dane of War on Twitter, subscribe to our podcast, watch our videos on YouTube, visit our Picasa Web Albums, see our Flickr page - or merely send us an email!

All Games Considered nominated for ENnie

I'm so very excited to announce that ALL GAMES CONSIDERED has been nominated for an esteemed ENnie Award for Best Podcast!

Details and other nominees here:

http://www.ennie-awards.com/nominations/nominees.asp

Of the hundreds of submissions, only five were selected for each category, and we're thrilled to be included in the prestigious list of ENnie-nominated podcasts.

Voting for all of the listed categories takes place Friday, July 24th through Saturday, August 1st.

http://www.ennie-awards.com/nominations/nominees.asp is the URL for the voting booth.

Thanks to a.ll of our listeners for your support! This nomination is truly an honor!



In the meantime, please enjoy the latest AGC episodes:

AGC 104: Crush Your Enemies! The faculty and staff of the Mags the Axe School of Gamemastering discuss the pleasures and pains of transitioning from player to GM. Mags follows up her Convention Gaming series with a footnote about con gaming outside the US, Mark has a misadventure in the local library, and we explore further the mysteries of the d-Total.

AGC 105: Catching Up: After much pestering from fans and co-hosts, Mark digs through our backlog to bring you his long-delayed HyperiCon report, Chris Heim's latest Gaming For Cheap Bastards, and the RPG Buffet's playtest reports for Farscape d20 and Spycraft 2.0.

AGC 106 Your Cheating Heart: The AGC Crew, with a little help from Special Guest Boyfriend Steve, tackles head-on one of gaming's thorniest issues--cheating. How it's done, why, and what you as a GM or player can (and should) do about it. Also: Mark shows off his copy of J. C. Hutchins' Personal Effects, Carol talks about Living Labyrinth, and Mags won't shut up about Kill Puppies for Satan.


Contact Us!
allgamesconsidered@gmail.com
gamesyounever@yahoo.com (Ben Balestra)
carolatagc@gmail.com (Carol)
agcmags@gmail.com (Mags)
agcprize@yahoo.com (Contest Address)


And on Twitter:
Mark - http://twitter.com/tashkal
Carol - http://twitter.com/librarianwench
Mags - http://twitter.com/magstheaxe

Twilight: 2013 Stage I rules now available

This is the Stage I ruleset for Twilight: 2013. It includes everything you need to get started fighting WWIII in Europe using Stage I rules.

Staged Rules
Individual play groups often use "house rules" to tune their game systems to a specific preferred level of complexity and realism. To facilitate this, we've written the Reflex System with three stages of rules. This book is written with a default level of Stage II in mind. However, scattered throughout the text, sidebars and optional rules sections will highlight ways to simplify or enhance the rules for Stage I or Stage III complexity. Future supplements will also provide additional focused rule sets for Stage III play.

Stage I
Basic. Stage I rules are the minimum necessary to numerically define a character and play a fast-running game. Stage I rules tend to boil fairly complicated events down to simple abstractions. This level of complexity is recommended for introducing novice players to the Reflex System and the world of Twilight: 2013.

Stage II
Standard. Stage II rules contain a default level of complexity that strikes a balance between speed of play and realism. The complete Stage II rules set incorporates all of the systems that we consider essential for capturing the realities of survival in a postapocalyptic environment.

Stage III
Advanced. Stage III rules are written with the hardcore wargamer in mind. Stage III rules provide extra, often gritty, details of various aspects of play. However, Stage III play does tend to require a greater amount of bookkeeping and numbercrunching.



Until July 17th get them for free @ DTRPG

Napoleonic 20 Expansion Kit

New from Victory Point Games:

Napoleonic 20 Expansion Kit expands all of VPG's Napoleonic 20 series titles (Waterloo 20, etc.) by adding exciting new events, a tactical combat matrix, and a complete game expansion (Gazhatsk 20, a complete Borodino 20 game module) and more!

Price: $22.95.

Worthington Games presents MedWar Sicily

New from Worthington Games:

MedWar Sicily is the first in a series of WWII games by designer Richard Berg. Originally titled Bitter Victory and desktop published by BSO Games, this professionally-published, full boxed version covers the 1943 Allied invasion of Sicily and features a combat system that rates units for how many dice they get to roll on their behalf, as well as what kind of dice (small arms or heavy weapons). No CRTs.

Price: $32 through end of July ($44.95 starting Aug. 1).

White Mountain from TCS

New from TCS Games:

White Mountain on the first decisive battle from the Thirty Years War, using a derivation of the ECW system, premiered a few years ago with Edgehill. Features a 11x17" map, 165 counters and 6 pages of rules.

Available in Print 'n Play format.

Price: $4.

New Scenario: The Flight of the Eagle 1815

New from Pratzen Editions:

Download a free mini-campaign scenario on Waterloo 1815. This module is playable with either volume 1 or 2 of Le Vol de l'Aigle (Flight of the Eagle).

KenzerCo releases free HackMaster Basic adventure PDF

Kenzer and Company has just added a new free adventure PDF for HackMaster Basic (White Palette, Ivory Horns) to their website.

A classic adventure in the old-school tradition, White Palette, Ivory Horns takes place in and around the village of Vew, on the edge of the untamed Legasa Peaks, and features a variety of combats and challenges designed for three to five 1st level characters.

Dungeon of Terror #5 now available

Øone Games is pleased to release the fifth product of the DUNGEON OF TERROR, The largest dungeon ever tiled.

DUNGEON OF TERROR contains 164 rooms, 8 different zones (each one featured in a single product) and it’s broken in 225 customizable tiles.

You can play DUNGEON OF TERROR as a whole dungeon or extract your favorite sub-dungeon (or even a single room or encounter area) to suit your campaign. If you’re bold, you can lay down a massive 120x150 inches dungeon to play the most extended miniature-scaled dungeon crawl of the history!
The fifth release is DUNGEON OF TERROR #5: MAD MAGE CHAMBERS (WEST) and it is now available

Discover more here
More Øone's Black & White here
Download a Free Product (Medusa Hideout) here
Check out our last Newsletter Here

This product is available (or it will be soon) also at the following online retailers:

Iron Crown Enterprises
Your Games Now
e23
DriveThru RPG
ArimA
Paizo
RPGnow

Crafty Games Partners with Pen & Paper Games

:: OFFICIAL HOME OFFICE TRANSMISSION — EYES ONLY ::

The Home Office - known to some by its official front, Crafty Games - is pleased to announce that it's brokered a partnership with Pen & Paper Games (PPG) to provide a secure location for field operatives needing to contact other agents in or near their vicinity. All operatives are encouraged to register their current location and cover identities with PPG at their earliest convenience. Agents should also be advised that this location has been deemed ripe for targeting potential recruits. Technical details follow...

One of the features Crafty gamers have sought for some time now is a player finder / game location database for Spycraft enthusiasts, and we believe we've finally found the ideal solution. Pen & Paper Games is the number one location for finding players and groups near you. It boasts a large and rapidly growing network of tabletop gamers, letting you quickly and easily locate nearby players and GMs with similar interests, preferences, and availability.

Also, Pen & Paper Games and Obsidian Portal recently teamed up to create the Lonely Gamer Network, a cool new feature that marries Obsidian Portal's campaign management tools with PPG's player matching services. The network includes your Obsidian Portal campaigns on the PPG Player Registry and optionally makes your profile available to GMs on the Obsidian Portal site who might be looking for players. This gives your PPG profile even more exposure, making it even easier to find a game.

So if you're looking for a Spycraft game, or new players for your espionage outings, we recommend you check out Pen & Paper Games. When you register your profile, be sure to look for My Icon, which lets you use a special Crafty Games icon on the Player Registry Google Map. Proudly declare yourself a Spycraft Agent today!

Spycraft Player Locator Sample

Crafty Games was founded in 2005 by the creative team behind the popular Spycraft, Stargate SG-1, and Spycraft 2.0 roleplaying games. It offers an array of critically acclaimed gaming products in print and PDF. Its reputation for high-quality, engaging games has earned nominations for 5 EN World (ENnie) fan awards and the prestigious Diana Jones Award for Excellence in Gaming. Crafty Games' newest project, Fantasy Craft, is due out this fall. Find out more at www.crafty-games.com.

Pen & Paper Games opened in September 2006 with the mission of providing tabletop roleplayers the best tools possible to find nearby gamers. The site has since become the industry's top online player-matching service with thousands of profiles and a host of gaming resources for roleplayers of all kinds, including private game hosting, play-by-post games, local area groups, and a diverse and friendly forum community. Come put your game on the map at www.penandpapergames.com.

Spellcraft & Swordplay Basic Game FREE

We at Elf Lair Games are pleased to announce that the Spellcraft & Swordplay Basic Game is now available. The basic edition of the popular retro fantasy game contains a streamlined (but complete) version of the rules and character progression to level 3, this 48-page book is a perfect introduction to the new class of old school, ideal for introducing new players to the game, or for just having an extra set of rules at the table!

A gift to our fans, Spellcraft & Swordplay Basic Game is FREE as an e-book, and can be purchased in a saddle-stitched, 8.5 x 11 booklet for $7.00. As always, it can be downloaded and/or purchased at our store: http://www.lulu.com/elflairgames

I had hoped for a lower price point for the print version, but Lulu has a high "manufacturing cost" for these things.

Anyway, we're calling on our fans to help spread the word and let people know we're out there!

Introducing the Janel Model of Robot

With Mech Tech 'n' bot launching next week, Jon Brazer Enterprises is displaying one of the images from that first issue. The "Janel" series of robot comes with software ideal for high class bars, restaurants, and other eating establishments and can be found in the homes of the elite and cruise liners. This life-like robot, drawn by J. Cox, is a popular model throughout known space.



Look for Mech Tech 'n' bot: Everyday Machines 1 next week so you can add Janel and other new machines to your Traveller game. Jon Brazer Enterprises specializes in Traveller-based RPG products. Check out our other products at our PDF store and our Digital Print Store.

“Traveller” and the Traveller logo are Trademarks owned by Far Future Enterprises, Inc. and are used with permission. The Traveller Main Rulebook is available from Mongoose Publishing.

Available Until July 24: Monstrous Special and World at War Special

Two special deals that we usually offer only at conventions are yours for the next few days. With the Monstrous Special get all three Monsters and Other Childish Things books for only $50. With the World at War Special get every book in print for Godlike for only $80!

You can either have us ship them to you as usual, or you can pick them up at GenCon or DragonCon and skip the shipping cost. Free PDF's come with each book that also has an ebook.

Have it shipped to you:
http://www.arcdream.com/store/index.php

Pick it up at GenCon or DragonCon:
http://www.arcdream.com/store/conpickup.php

2009 ENnie Award Nominees

Direct from their homepage, the 2009 ENnie Award Nominees are:

Fan Award for Best Publisher
For a complete list of current nominations, click here. Nominations will be accepted until midnight, July 19th.

Best Cover Art Best Interior Art
(details) (details)
Best Cartography Best Writing
(details) (details)
Best Production Values Best Rules
(details) (details)
Best Adventure Best Monster or Adversary

(details) (details)
Best Setting Best Supplement
(details) (details)
Best Aid or Accessory Best Miniatures Product
(details) (details)
Best Regalia Best Electronic Book
(details) (details)
Best Free Product Best Website
(details)
Best Podcast Best Game

(details)
Product of the Year
(details)

New This Week - Central Supply Catalogue, Spycraft & Quint Rogue 4E

There are three new books heading towards your local games store this week, and they are three good 'uns!

Supplement 4: Central Supply Catalogue
Once your ship is fully kitted out, it is time to bring your character up to spec. The Central Supply Catalogue advertises all manner of unique items that no self-respecting Traveller should be without. Whether you are looking for a new set of wheels, a more powerful gun, sophisticated bugging equipment or the finest in evening wear, this book has it all. Neatly divided into easy to find sections, the Central Supply Catalogue is suitable for any Traveller setting, including the Babylon 5 and Original Traveller Universe.

To get more information and a free preview, visit:

http://www.mongoosepublishing.com/ho....php?qsID=1629


Spycraft Declassified: Shadowplay
Spycraft Declassified: Shadow Play collects some of the very best in Crafty Games PDFs and Signs & Portents articles, including Agent X classes and feats, cutting-edge weapons and gear from Bag Full of Guns, advanced combat actions and tricks from Practice Makes Perfect, alternate gear systems from The Big Score, flexible Attribute-based classes from Back to Basics, and more! Whether you’re a player or a Game Control, this is your chance to upgrade your clearance and raise your game to a whole new level.

To get more information, visit:

http://www.mongoosepublishing.com/ho....php?qsID=1702


The Quintessential Rogue
Cunning and agility are a rogue’s favored weapons. Whether in the depths of a dungeon or in the chaos of a town, a rogue is always ready for adventure. If you think all rogues look alike, just take a look at The Quintessential Rogue and think again! In this book you’ll find new origins, many additional powers, paragon paths, new feats, new weapons, and many mundane and magic items specifically created with the rogue in mind. With so many options to choose from, your rogue will become truly unique. This book also features guidelines to role-play your rogue outside combat, and tactical suggestions to make the most of your skills. In addition, you’ll find rules to create your own thieves’ guild and build a refuge where you can hide your riches and plan your next daring raid.

To get more information, visit:

http://www.mongoosepublishing.com/ho....php?qsID=1649

Reaper Miniatures Craft Article: Sci-Fi Terrain Part II

David's Sci-Fi terrain Part two article is up. He demonstrates how to use an electrical box to make a nifty garage building. Of course, you don't have to make a garage. How about a town hall? Which your stompy robots will ultimately smash into little bits.

Check it out here.

Metamorphosis Alpha: 4th Edition D&D

Action-Adventure Science Fiction Returns with Metamorphosis Alpha

Signal Fire Studios LLC is proud to announce that 2010 will see the publication of the newest incarnation of the very first science fiction role playing game, Metamorphosis Alpha! Using the Dungeons & Dragons 4th Edition game rules, players take on the role of mutated humans, plants, and animals and experience sci-fi action-adventure.

“The chance to work on Metamorphosis Alpha is really exciting,” says Jamie Chambers, President of Signal Fire Studios. “It’s a fun mix of nostalgia for those who’ve followed MA over the years, new rules for fans of D&D4e, and a chance to really embrace the ‘dungeon in space’ concept that the original game was created with.” The story of Metamorphosis Alpha centers on the Starship Warden, a massive generation ship stricken by a catastrophe. Its population of humans, plants, and animals are left mutated and unaware that the world they live on is actually a huge vessel traveling among the stars.

The Metamorphosis Alpha Player’s Guide is the first product in the series, and offers many new options for D&D players. It includes new races, from genetically-altered humans to self-aware plants. Four brand-new character classes, one for each of the game’s tactical roles, draw on the Mutant power source. Each is supplemented by paragon paths, epic destinies, and feats. The book also expands upon the skill system, adding the Tech skill and rules for discovering and understanding high-tech items. The book is tentatively set for publication in January 2010.

The Starship Warden sourcebook offers a comprehensive campaign setting for the 4th edition D&D rules. It gives the Dungeon Master an array of mutant creatures, androids, and other threats to challenge the heroes. In addition, this second book includes suggestions for ways to integrate the new rules with other settings or the creation of original campaigns that mix the science fiction and fantasy elements in exciting new ways.

James M. Ward, the creator and author of Metamorphosis Alpha for TSR, Inc. in the 1970s and designer of the classic MA’s own Fourth Edition, looks forward to this newest version of his creation. “D&D 4th Edition is bringing a lot of people back to the exploration, discovery, and tactical fun of the old days of the game,” says Ward. “In the early years of Dragon Magazine I wrote an article about how to combine MA with D&D. These new products will be the first time that idea is fully explored.” Ward is working with the MA design team to offer his insight and vision to the new products.

It’s important to lead designer and writer, Cam Banks, that this iteration of Metamorphosis Alpha offers the best of both worlds. “I want our MA books to be fully compatible and interchangeable with existing D&D4e and GSL products,” says Banks. “If someone wants to play a Mutant Feline Enforcer in a traditional fantasy world, the rules will support that. If a wormhole opens up and drops a Warlock into the middle of the Warden, that won’t be a huge problem, either. There’s a lot of great options, so each gaming group can make use of the new Metamorphosis Alpha products in whatever way they want. It’s fantasy meeting science-fiction head on.”

The Metamorphosis Alpha product line for D&D 4th Edition is being produced under the terms of the Game System License from Wizards of the Coast. Full details and release dates for the first two products, as well as news regarding adventures, sourcebooks, and online support materials will be announced soon.

www.metamorphosisalpha.net
www.signalfirestudios.com

Contact:

Jamie Chambers
jamie@signalfirestudios.com

Artwork by Dan Bryce

Signal Fire Studios and the SF logo are trademarks owned by Signal Fire Studios LLC. All rights reserved. Metamorphosis Alpha and its logo are trademarks owned by James M. Ward. Used with permission. The use of another company’s trademarks is for reference only. No violation of copyright or trademark ownership is intended.

Comics Shipping July 15th

PLEASE NOTE: The products on the lists below are expected to ship to comic shops on the indicated date. This list, however, is tentative and subject to change. Please check with your retailer for availability, as not all new releases may be on sale in all areas the same week.

Premier Publishers

DARK HORSE COMICS

MAY090060

CITIZEN REX #1 (OF 6)

$3.50

MAY090051

CREEPY COMICS #1

$4.99

MAY090010

STAR WARS CLONE WARS #7

$2.99

MAY090012

STAR WARS KNIGHTS OLD REPUBLIC #43 REAPING PT 1 (OF 2)

$2.99

DC COMICS

MAY090139

ACTION COMICS #879

$3.99

APR090235

ASTRO CITY THE DARK AGE TP BOOK 01

$19.99

MAY090201

BATMAN #608 SPECIAL EDITION

$1.00

MAY090133

BATMAN STREETS OF GOTHAM #2

$3.99

MAY090106

BLACKEST NIGHT #1 (OF 8)

$3.99

MAY090116

BLACKEST NIGHT TALES OF THE CORPS #1 (OF 3)

$3.99

MAY090152

BRAVE AND THE BOLD #25

$2.99

MAY090127

FINAL CRISIS AFTERMATH ESCAPE #3 (OF 6)

$2.99

APR090285

FROM EROICA WITH LOVE VOL 14

$9.99

MAY090158

JSA VS KOBRA #2 (OF 6)

$2.99

APR090286

MARCH ON EARTH VOL 02

$9.99

MAY098035

RED ROBIN #1 2ND PTG

$2.99

MAY090210

SUPER FRIENDS #17

$2.50

APR090229

SUPER FRIENDS CALLING ALL SUPER FRIENDS TP

$12.99

MAY090142

SUPERMAN BATMAN #62

$2.99

MAY090173

TITANS #15 (BLACKEST NIGHT)

$2.99

MAY090175

VIGILANTE #8

$2.99

MAY090123

WEDNESDAY COMICS #2 (OF 12)

$3.99

MAY090230

WORLD OF WARCRAFT #21

$2.99

IMAGE COMICS

MAY090347

DEAD AT 17 AFTERBIRTH #2 (OF 4)

$2.99

JUL090350

DEAD SPACE EXTRACTION (ONE SHOT)

$3.50

MAY090301

DESCENDANT #1 (OF 3)

$3.50

JUN082258

GEMINI #4 (OF 5)

$3.50

MARVEL COMICS

MAY090468

AGENTS OF ATLAS #8

$2.99

MAY090422

ALL SELECT COMICS #1 70TH ANNIV SPECIAL

$3.99

MAY090482

AMAZING SPIDER-MAN #599 DKR

$2.99

MAY090608

ANNIHILATION CLASSIC TP

$24.99

APR098394

CAPTAIN AMERICA #600 2ND PTG GUICE VAR

$4.99

MAY090492

CAPTAIN AMERICA #601

$3.99

MAY090493

CAPTAIN AMERICA #601 B&W VAR

$3.99

MAY090447

DARK AVENGERS #7 DAX

$3.99

MAY090463

DARK REIGN MISTER NEGATIVE #2 (OF 3) DKR

$3.99

MAY090459

DEADPOOL #12 DKR

$2.99

APR098384

DEADPOOL SUICIDE KINGS #1 (OF 5) 2ND PTG BARBERI VAR

$3.99

APR098385

DEADPOOL SUICIDE KINGS #2 (OF 5) 2ND PTG BARBERI VAR

$3.99

APR098386

DEADPOOL SUICIDE KINGS #3 (OF 5) 2ND PTG BARBERI VAR

$3.99

MAY090593

DOCTOR DOOM TP MASTERS OF EVIL GN

$14.99

MAY090611

ESSENTIAL MARVEL TWO IN ONE TP VOL 03

$19.99

MAY090498

FRANKLIN RICHARDS SCHOOLS OUT

$3.99

MAY090509

IRON MAN ARMORED ADVENTURES

$3.99

MAY090507

LOCKJAW AND THE PET AVENGERS #3 (OF 4)

$2.99

MAY090512

MARVEL ADVENTURES AVENGERS #38

$2.99

MAY090503

MIGHTY AVENGERS #27

$2.99

APR098387

NEW MUTANTS #2 2ND PTG NEVES VAR

$2.99

MAY090541

NEW MUTANTS #3

$2.99

MAY090519

PUNISHER #7

$2.99

MAY090525

THOR & HERCULES ENCYCLOPEDIA MYTHOLOGICA

$4.99

MAY090528

TIMESTORM 2009 2099 #3 (OF 4)

$3.99

MAY090547

X-FACTOR #46

$2.99

MAR092671

X-MEN BY JIM LEE DOOR POSTER NEW PRINTING

$15.99


Comics

MAY090658

BETTY & VERONICA SPECTACULAR #90

$2.50

MAY090783

BUCK ROGERS #2

$3.50

MAY090785

BUCK ROGERS #2 BLANK COVER ED W/ SKETCH

$49.99

FEB094218

C E MURPHYS TAKE A CHANCE #5

$3.99

APR090735

CARS ROOKIE #4 (OF 4)

$2.99

NOV083980

DOG EATERS #3

$3.99

MAY090737

FARSCAPE DARGOS LAMENT #4 (OF 4)

$3.99

MAR094284

IDW THE FIRST DECADE HC

$75.00

APR090740

INCREDIBLES FAMILY MATTERS #4 (OF 4)

$2.99

JAN094149

JIM BUTCHERS DRESDEN FILES STORM FRONT VOL 02 #1 PX CVR

$3.99

JAN094148

JIM BUTCHERS DRESDEN FILES STORM FRONT VOL 02 #1 REG CVR

$3.99

MAY090802

MILLENNIUM PRIME MINISTER GN VOL 01 (OF 4)

$12.95

MAY091015

NEXUS SPACE OPERA ACTS 3 & 4

$4.99

MAY090663

PALS N GALS DOUBLE DIGEST #133

$3.99

MAR094372

PHANTOM GENERATIONS #3

$3.99

MAY090723

POE (BOOM) #1

$3.99

MAY090997

RESURRECTION VOL 2 #2

$3.99

APR090948

ROTTEN #2

$3.99

MAY090795

SHERLOCK HOLMES #3 (OF 5)

$3.50

MAY090720

SIMPSONS COMICS #156

$2.99

MAY090678

SOULFIRE NEW WORLD ORDER #3 (OF 5) GUNNELL CVR

$2.99

MAY090677

SOULFIRE NEW WORLD ORDER #3 (OF 5) HERRERA CVR

$2.99

MAY090804

TRAIN TRAIN GN VOL 02 (OF 3)

$12.95

MAY090729

UNKNOWN #3 (OF 4)

$3.99

MAY090730

UNTHINKABLE #3 (OF 4)

$3.99


Dawn Of War II Update Beta Announced

There is Only War, The massive update for Dawn of War II will first be available as an open Beta to all owners of Dawn of War II. Players can now participate in the Beta through their Steam client. Details below.

  • Launch Steam and go to File > Settings
  • On the 'Account' tab of the Settings window, under the 'Beta participation' section, click the button that says "Change..."
  • Select the Dawn of War 2 Beta from the drop down list on the pop-up window.
  • Click OK and you'll be prompted to restart Steam.
  • When Steam starts back up, your copy of Dawn of War II will automatically update to include the beta content.
  • Launch the game to enter the beta.

Included in this update:

  • Significant balance update to the multiplayer game
  • Battle over eight new multiplayer maps.
  • Edit, create, and add new maps to multiplayer games with the map editor World Builder.
  • Watch custom multiplayer games as a spectator with the new Observer and Referee options.
  • Plus, improvements in performance, user interface, audio, and artificial intelligence

========================
THERE IS ONLY WAR RELEASE NOTES 1.4.1
========================

New Content

World Builder
• World Builder, the map editor is now available to allow users to edit, create, and add new maps to multiplayer games
• Open the world builder by navigating to C:"Program Files"Steam"SteamApps"common"dawn of war 2" world_builder.exe.
• Save maps to C:"Program Files"Steam"SteamApps"common"dawn of war 2"Assets"Maps"PvP
• It is recommended to have an 8800 GT class video card, or be able to run DOW II with ‘high’ graphical settings

Maps
• Added 8 new multiplayer maps to the game
• (2p) Calderis Refinery
• (2p) Outer Reaches
• (2p) Leviathan Hive
• (4p) Calderis Refinery
• (4p) Golgotha Depths
• (6p) Calderis Refinery
• (6p) Angel Gate
• (2p) Legis High Stratum is now available for all Dawn of War II owners

Additional UI Content
• Added an RSS news ticker to the title screen that will show critical game updates, news, and information
• The Main Menu News tab is now controlled by RSS. You can subscribe to the RSS feed at: dow2news.relic.com/relic/dow2/news/english.xhtml
• Added a new PvP loading screen tip about Sweeping Advance
• The PvP loading screen now shows loading progress bars for each player in the game

Game Options
• You can now freely change the Number of Tickets needed to win a match (250, 500, or 1000)
• You can adjust the Starting Resources of a match to be standard or high
• Added the option to end a match by conceding defeat in Ranked and Custom Games in the F10 Menu. Team games require a unanimous vote to Concede.

Campaign
• Various new pieces of wargear have been added to the Campaign. Can you find them all?

Observer Feature

New Fog of War Options
• Choose between both teams’ viewpoints
• New option lets observers see enemy movements beneath the Fog of War

Telecast Features
• Attention Arrows let telecasters highlight a squad, object, or piece of terrain with an easy click
• Large mouse cursors for Low-resolution webcasts

Improved Replays
• All new Observer UI features are also available in replays
• More options for removing UI elements let you make awesome screenshots of Dawn of War II action

Observer Hotkeys
• Hotkey “G” toggles the Fog of War
• Hotkey “A” tags a unit with an arrow
• Hotkey “W” toggles the size of the cursor
• Press hotkey “F” to cycle through the Fog of War settings
• Hotkey “H” toggles the Observer Panel Visibility
• Hotkey “T” toggles the replay speed

Referee Feature

• A referee is similar to an observer, except with additional functionality available only to the referee. Referees can send text chat messages to all players and they can pause the game.
• The action of all players is halted when a referee pauses the game
• Observer/Referee slots must be opened by the host
• Observer/Referee mode is only supported in custom, unranked games
• Referees are selected by the host. Any number of observers can be granted referee privileges
• Referees have the same hotkey functionality as observers, but can also pause the game by pressing the “PAUSE” key

Balance Updates

• The rate at which the HQ’s healing aura heals units has been reduced by half for all races
• The amount of Waaagh/Zeal/Psychic Might/Biomass granted from killing a unit and a unit being killed has been reduced for all units
• Retreating breaks stun

Eldar Balance Updates

Global Eldar Balance changes
• Reduced the regeneration of the Seer Council from 1.5 HP to 0.5 HP
• Decreased the Webway population cost from 5 to 3
• Decreased the sight radius for the Webway from 20 to 5
• Changed the name of ‘Conceal’ ability to Distort Field
• Reduced the cost of Swift Movement from 120 Psychic Might down to 50
• Reduced the cost of the Crackshot ability from 150 Psychic Might down to 50
• Reduced the cost of the Distort Field ability from 175 Psychic Might to 75
• Increased the cost of Eldritch Storm from 650 Psychic Might to 750
• Reduced the cost of Seer Council from 600 to 450
• Decreased the Psychic Might cost of Spider’s Brood from 400 to 200

Banshees
• The Banshee Exarch’s health has been buffed from 160 HP to 200
• Removed power cost on Banshee Squads
• The power sword’s damage has been increased from 34 to 37
• The Aspect of Banshee effect now increases HP by 20%
• To use Fleet of Foot Banshee squads require the Aspect of Banshee upgrade

Farseer
• Doom Effect has been decreased from 75% to 40%
• Reduced the energy cost of Doom from 50 to 40
• The cost of Singing Spear has been decreased from 170 requisition 55 power to 130 requisition 40 power
• The cost of the gravity blade has been reduced from 200 requisition, 50 power to 150 requisition, 30 power
• The damage-reducing effect of Fortune has been decreased from 50% to 30%
• The energy cost to use Fortune has increased from 30 to 45
• The effect of Rune Armor has increased from 50 health to 100 health
• The energy gained from the Rune Armor wargear has been changed to +125
• Spirit Stones now cost 80 energy to cast and is no longer a limit break ability
• Spirit Stones now regenerate 60 units for the targeted unit instead of its previous 150
• Spirit Stones now heal 200 HP
• The suppression resistance gained from the Spirit Stones’ ability has been reduced from 100 courage to 50 courage
• Farseer’s Mind War supressing effect has increased from 20 courage to 100 courage

Guardians
• Guardian squad HP has been increased from 90 to 100
• Fleet of Foot now requires the Battle Equipment upgrade to be equipped
• The cooldown time of Plasma Grenades’ has increased from 35 seconds to 60 seconds
• Plasma Grenades no longer suppress enemy units
• Guardian squad’s requisition cost has been increased from 270 to 300
• Shuriken Catapult’s damage has been increased from 12 to 15

Brightlance
• Reduced the weapon cooldown from 4 seconds to 2 seconds
• Decreased the unit’s damage from 180 to 90
• Increased the HP of Brightlance crew members from 160 to 220
• Removed the Beam Scorch ability from Brightlance Platforms

D-Cannon
• Removed knockback from the D-cannon weapon
• Increased the HP of D-Cannon crew members from 160 to 180

Rangers
• To use Fleet of Foot, the squad must have the Pathfinder upgrade
• Decreased the Health of rangers
• Pathfinder is now a Tier 1 upgrade
• Added Kinetic Pulse: a Ranger ability that fires a high-impact, low-damage blast of kinetic energy that can knock a single unit down
• Removed the Rangers’ Suppressive Volley ability
• Changed the cost to spawn a squad of Rangers from 360 requisition 25 power to 300 requisition 30 power
• Added setup/teardown time to the Long Rifle of 1.5 seconds
• Reduced the cooldown time on the Long Rifle from 7 seconds to 3.5 seconds
• Increased Ranger Long Rifle damage from 160 to 180

Falcon
• The Scatter Laser’s damage has been decreased from 34 to 28
• Pulse Laser weapon is now categorized under the Venom Cannon weapon family
• The Pulse Laser’s damage has been decreased from 60 to 45

Shuriken Cannon
• Reduced the mid-range damage of the Shuriken Cannon from 1.6 to 1
• Increased the long-range damage from 0.15 to 0.2
• Changed the cost of the unit from 270 requisition to 210 requisition and 30 power

Warlock
• The cost of the Witchblade of Kurnous has been increased from 125 requisition, 30 power to 125 requisition, 35 power
• The cost of equipping Warp Throw has increased from 100 requisition, 20 power to 100 requisition, 40 power
• Cloak of Shadows has had its requisition cost decrease from 150 to 100
• The health-regeneration effect of Channeling has been increased from 2.5 to 3

Warp Spiders
• Increased the HP of Warp Spider’s from 160 to 200

Warp Spider Exarch
• Increased Warp Spider’s Dual Deathspinner damage from 35 to 46
• Increased the Exarch’s HP from 160 to 240

Warp Spider Exarch (Hero)
• Decreased the cost of the Power Blades upgrade from 170 requisition and 70 power to 130 requisition and 45 power
• Decreased the cost of the Improved Warp Generator upgrade from 125 requisition, 40 power to 110 requisition, 30 power
• Group Teleport now requires the Improved Warp Generator upgrade
• Decreased the power cost of the Shimmer Orb from 35 to 25
• Units shielded by a Shimmer Orb are knocked back if hit by grenades or plasma devastator shots
• The cost of Anti-Grav Grenades has been decreased from 200 requisition, 50 power to 120 requisition, 40 power
• Decreased the cost of Improved Targeters from 100 requisition, 35 power to 100 requisition, 30 power
• Added a teleport effect to warn players of Warp Spider group teleportation target

Wraithlord
• Decreased the damage of the Shuriken Cannon from 210 to 70
• Decreased the Shuriken Cannon’s cooldown time from 1.5 seconds to 1 second
• Changed the ‘weapon family’ of the Shuriken Cannon from heavy bolter to bolter
• Decreased the cooldown fire rate of the Wraithlord’s Brightlance from 4 to 2 seconds
• Decreased the damage of the Wraithlord’s Brightlance from 100 to 90

Fire Prism
• Explosive Shot has been reduced in damage from 120 to 70

Ork Balance Updates

Global Ork Balance Changes
• Buffed the damage of More Dakka, it now increases ranged damage by 25%
• More Dakka no longer reduces cooldown
• Reduced the wait time of the Roks impact from 2.1 seconds to 1.1
• Reduced the Waaagh cost of Kult of Speed from 275 to 125
• Reduced the Waaagh cost of Hide Da Boyz from 150 to 75
• Reduced the Waaagh cost of Use Yah Choppas from 150 to 75
• Reduced the Waaagh cost of ‘Ard Boyz from 150 to 75

Deff Dread
• Decreased the cost from 300 requisition and 70 power to 250 requisition, 45 power
• Decreased its HP from 550 to 450
• Decreased Buzz Klaw damage from 170 to 120
• Increased the Burnaz ‘n Bits cost from 50 requisition, 20 power to 200 requisition, 20 power
• Increased the effect of Burnaz ‘n Bits from 125 HP to 300 HP
• Reduced the Waaagh cost of the Rampage ability from 75 to 35

Kommando Nob (Hero)
• Increased the range of Twinlinked Shoota from 25 m to 32 m
• Changed the cost of the Rokkit Launcha from 105 requisition, 65 power to 150 requisition, 50 power
• Decreased the cost of Improved Camouflage from 100 requisition, 45 power to 100 requisition, 35 power
• Boom Time makes the Kommando drop a stun grenade upon retreated
• The Kommando no longer drops a grenade when he is killed
• Changed the number of Stikkbombs thrown from 1 to 5
• The damage gradient of Booby Traps now gives less damage on its outer radius and more damage on its inner radius
• Changed the damage of Booby Traps to 75/125/175 depending on the unit’s proximity
• Decreased the cost of Booby Traps from 135 requisition, 20 power, to 120 requisition, 20 power
• Increased the duration of Hide da Boyz from 20 to 40 seconds
• Removed initial energy cost from the infiltrate ability
• Kommando’s Extra Equipment increases the hero’s HP regeneration rate to three times his normal rate
• Kaboom damage was changed from 400 + 100 to 300 + 100

Kommandos
• Decreased the cost of Kommandos from 400 requisition , 75 power to 400 requisition, 40 power
• Increased the damage of the Shoota from 25 to 29
• Nob leaders are equipped with a hammer when the squad is upgraded
• Love Da Dakka no longer requires infiltration
• Reduced the Waaagh cost of Love Da Dakka from 10 to 5

Lootas
• Decreased the damage of the Beamy Deffgun from 3.5 to 2
• Decreased the cooldown of the Deffgun from 1.6 seconds down to 1 second
• Lootas now have an infiltration ability called Hide Da Gunz
• The Hide Da Gunz ability requires setup time, but zero energy to use

Mekboy
• The Mekboy is now melee resistant like the other heroes
• Decreased the damage of the Shoota from 47 to 42
• Decreased the damage of the Beamy Deffgun
• Increased the effect of the Battery pack from 25% HP to 400 HP
• Decreased the energy consumption of the Battery Pack from 100 to 40
• Increased the cost of the Battery Pack from 85 requisition, 20 power, to 100 requisition, 20 power
• Decreased the cost of upgrading to the Beamy Deff Gun from 100 requisition, 60 power to 150 requisition, 40 energy
• Decreased the energy consumption cost of Electric Armor from 40 to 10
• Decreased the cost of Electric Armor from 170 requisition, 30 power to 120 requisition, 30 power
• Mines now have a setup time, deal minor damage, and suppress units
• The Kult of Speed ability no longer stacks

Nob Squad
• Decreased the cost of a Nob Squad from 600 requisition, 100 power to 500 requisition, 100 power

Shoota
• The Aiming Wotz Dat? ability suppresses targets faster than before
• Reduced the Waaagh cost of Aiming, Wotz Dat? From 6 to 3
• Increased the damage of Shootas from 10 to 12
• Increased the cost of the Big Shoota from 40 requisition, 20 power to 75 requisition, 20 power
• Increased the damage of the Big Shoota from 36 to 37
• Decreased the Big Shoota’s range from 49 m to 43 m

Sluggas
• The requisition cost of Sluggas have been increased from 270 to 300
• Increased the damage of Choppas from 17 to 27
• Increased the cost of Burnas from 30 requisition, 10 power to 50 requisition, 15 power
• Increased Burna melee damage from 45 to 50
• Decreased the Burna cooldown from 3 to 0.3 seconds
• The Slugga Nob Leader is now a stealth detecting unit
• Upgrading to a Slugga Nob Leader no longer requires Tier 2
• Reduced the Waaagh cost of the Recklessness ability from 35 to 18

Stikkbommas
• Decreased melee damage from 26 to 17
• Stikkbombas now throw 2 bombs per member instead of 1
• Altered the cost of Stikkbommas from 330 requisition, 10 power to 280 requisition, 30 power
• Increased the upgrade cost of the Bomma kit from 30 requisition, 10 power to 30 requisition, 15 power
• Increased the squad size from 3 to 4
• Decreased the population cost from 4 to 3
• Reduced the damage of Stikkbombs from 175 to 58
• Increased the range of Stikkbombs from 30 m to 50 m
• Reduced the Waaagh cost of throwing a Stikkbomb from 4 to 2
• Decreased the health of Stikkbommas from 200 to 150

Stormboyz
• Choppa damage has been increased from 19 to 27
• Increased the cost of Improved Rokkit Packs from 25 requisition and 10 power to 50 requisition and 20 power
• Choppas are now categorized as power weapons
• Increased the cost of Stormboyz from 400 requisition, 20 power to 400 requisition, 40 power
• Reduced the Waaagh cost of the Bommaboyz ability from 45 to 20
• Increased the health of Stormboyz from 160 to 180

Tankbustas
• Changed the damage type of Rokkit Barrage from rocket to artillery
• Increased the scatter reduction of Rokkit Barrage from 40 to 48 (scatters less)
• Reduced the Waaagh cost of Tankbusta Barrage from 25 to 12
• Tankbusta build time has been reduced to 24 seconds

Warboss
• Increased the Bang Bang Hammer’s damage from 130 to 150
• Bang Bang Hammer hits now increases the speed of surrounding friendly units by 0.15 m/s
• Kustom Shoota now has a knockback ability called ‘Shoot ‘em Good
• Removed the passive knockback effect on the Kustom Shoota
• The limit break cost of ‘Cybork’ has been decreased from 800 HP to 400 HP
• Decreased the HP cost of Angry Bits from 800 to 200, you need only take 200 points of HP damage before Angry Bits can be cast
• Angry Bits now adds 1.5 m/s of speed to the Warboss when activated
• The Trophy rack damage reduction effect has been reduced from 50% to 25%

Wartrukk
• Increased damage
• Increased the HP of the Wartrukk from 350 to 400
• Decreased the upgrade benefit of the Wartrukk’s Reinforced Plating from 300 HP to 200 HP

Nobs
• The Nob Frenzy ability now makes the squad invulnerable for its duration
• Hammer damage decreased from 110 to 100
• Choppa damage has been increased from 75 to 100

Looted Tank
• Reduced the cost of the Don’t Press Dat ability from 70 to 35

Space Marine Balance Updates

Global Space Marine Balance Changes
• Decreased the Zeal cost of Angels of Death from 500 to 250
• Decreased the duration of Angels of Death from 15 to 8 seconds
• Decreased the cost of Assault Terminators from 900 requisition/ 700 Zeal to 500 requisition/ 500 Zeal
• Decreased the cost of Terminators from 900 requisition/ 700 Zeal to 700 requisition/ 500 Zeal
• Decreased the cost of Drop Pods from 500 requisition, 400 Zeal to 100 requisition, 200 Zeal
• Calling a Drop Pod no longer deploys a Tactical Marine Squad
• Drop Pods no longer reinforce Terminator Squads
• Removed the speed debuff on ‘For the Emperor’
• Decreased the cost of the Venerable Dreadnaught from 750 requisition, 750 Zeal to 700 requisition, 400 Zeal
• Increased the health of the Venerable Dreadnaught from 1200 to 1600
• Reduced the Zeal requirement of Blessing of the Omnissiah from 250 to 120
• Reduced the Zeal cost of For the Emperor from 125 to 50
• Reduced the Zeal cost of Laraman’s Blessing from 225 to 125

Apothecary
• Increased the health of the Apothecary from 500 to 550
• Altered the cost of the Power Axe from 80 requisition, 25 power to 100 requisition, 20 power
• Increased the cost of the Master Crafted Bolter from 85 requisition, 25 power to 125 requisition, 25 power
• Armor of Apothecarion now reduces the movement speed of the Apothecary to 15% speed; previously it rendered the unit immobile
• Decreased the healing effect of the Armor of Apothecarion from 5% to 2%
• Decreased the healing effect of the Armor of Apothecarion from 5 seconds to 3.5 seconds
• Decreased the cost of the Armor of Apothecarion from 200 requisition, 80 power to 200 requisition, 60 power
• Decreased the damage of Purification Rites from 50 to 30
• Decreased the cost of Improved Medical Equipment from 120 requisition, 30 power to 100 requisition, 20 power
• Decreased the effect of Combat Stimulants from 75% to 40%
• Decreased the energy cost of Combat Stimulants from 50 to 40
• Increased the cooldown time from 30 seconds to 40 seconds of Combat Stimulants
• The Purification Rites ability knocks back and damages enemy units that are close to the heal target

Assault Space Marine
• Changed the squad cost from 550 requisition, 25 power to 500 requisition, 50 power
• Changed the Armor type of the ASM from Infantry to Heavy Infantry
• Increased the HP of individual squad members from 325 to 400
• Increased chainsword damage from 34 to 35
• Changed the cost of Melta Bomb upgrade from 30 requisition, 15 power to 50 requisition, 30 power
• Melta bombs no longer immobilize, but instead reduce a vehicle’s speed to 40%
• Melta bomb effect duration has been changed from 20 seconds to 15 seconds

Devastator Squad
• Changed the cost of Devastators from 345 requisition, 0 power to 250 requisition, 30 power
• Reduced the mid range damage of the Heavy Bolter from 1.6 to 1
• Increased the long range damage of the Heavy Bolter from .15 to .2
• Added the Vengeance Rounds ability: High damage barrage by the SM Heavy Bolter that does no suppression damage; it also does light damage to vehicles
• Added Advanced Targeting: an upgrade that allows the use of Vengeance Rounds
• Changed Focus Fire to Vengeance Rounds, adding +5 damage per hit
• Increased the energy cost of the Advanced Targeting Upgrade 20 to 50

Devastator Plasma Cannon
• Slowed the projectile speed of the Plasma Cannon from 40 m/s to 35 m/s

Force Commander
• Decreased the cost of the Stormshield from 150 requisition, 30 power to 125 requisition, 25 power
• Decreased the damage of the Thunder Hammer from 175 to 125
• Increased the energy cost of the Power Fist Flesh over Steel from 50 to 80
• Decreased the cost of Artificer Armor from 125 requisition, 25 power to 100 requisition, 20 power
• Added Teleport Ability to the FC’s Terminator armor
• Decreased the cost of Terminator Armor from 300 requisition, 150 power to 200 requisition, 100 power

Razorback
• Increased the cost of the Razorback from 240 requisition, 40 power to 300 requisition, 60 power
• Decreased the health of the Razorback from 450 HP to 400 HP
• Reduced the effect of Extra Armor ; it used to add 300 HP, now it adds 200 HP

Predator
• Added Extra Armor, an upgrade granting the tank extra health

Scouts
• Increased the damage of the Scout Bolter from 11 to 13
• Added Explosive Shot ability to Scout Shotguns, a conical blast that grants knockback
• Added the Advanced Infiltration Training ability, an upgrade that unlocks the infiltration ability for a scout squad
• Removed the AOE on the Scout Shotgun
• Increased the damage of the Scout Shotgun from 11.5 to 40
• Scout Sniper Rifles now have a setup and teardown time of 1.5 seconds
• Scout Sergeant upgrade no longer requires Tier 2
• Shotgun upgrade no longer grants infiltration
• Sniper upgrade no longer grants infiltration
• Increased the speed of the Scout from 6 to 6.5

Tactical Marine
• Reduced the Flamer cooldown from 0.3 to 0
• Flamer burst info values have been reduced from 3 to 5 seconds to 1 second
• Reduced the reload frequency of Flamers from 6 to 8 bursts to 10 bursts
• Changed the squad’s armor type from infantry to heavy infantry
• Increased the squad’s capping speed from 1 to 1.5

Techmarine
• Increased the damage of the Bolter; it used to be 42, now it is 60
• Increased the damage of the Plasma gun from 76 to 90
• Decreased the cooldown of the Plasma gun from 2.5 to 1.5
• Consecrated Bolters now require Tier 2
• Decreased the energy activation cost of the Brothers in Arms ability from 25 to 10
• Decreased the energy drainage of the consecrated bolter ability from 4/s to 3/s
• The Brothers in Arms ability no longer grants a cooldown bonus
• The Master Crafted Bolter no longer requires Tier 2
• Decreased the cost of the Master Crafted Bolter from 100 requisition, 40 power to 100 requisition, 30 power
• The Artificer Armor mines’ damage has been increased from 50 to 75
• Decreased the energy cost of Artificer Armor mines to 45; previously it was 65
• The damage of Bionics Powerful Sweep has been increased from 45 to 65
• Decreased the effect of Signum Armor from 75% bonus damage to 50% bonus damage
• Increased the cost of Signum Armor from 135 requisition, 25 power to 135 requisition, 30 power
• Increased the Refractor Field’s ratio of damage taken to energy drained from 0.25 to 0.125
• The Orbital Relay Beacon now has a retreat toggle, allowing you to toggle whether or not you want to retreat to that point or the HQ

Tyranid Balance Updates

General Tyranid Balance updates
• Changed sight range on Capillary Towers from 20 m to 5 m

Tyranid Global Balance Changes
• Reduced the Biomass cost of Brood Nests from 225 to 100 Brood Nests no longer autoreinforce units
• Increased the health of Brood Nests from 200 HP to 300 HP
• Increased the cost of Mycetic Spore from 300 requisition / 400 Biomass to 400 requisition / 175 Biomass
• Decreased the cost of Warrior Vanguard from 500 requisition, 300 Biomass to 400 requisition, 150 Biomass
• Without Number now spawns Hormagaunts, Termagants, and Warriors

Carnifex
• Carnifex has been moved to Tier 2
• Thornback upgrade grants the Carnifex the Pheromone Cysts ability
• Pheromone Cysts allow the Carnifex to spawn Ripper Swarms
• Decreased Bioplasma damage down from 100 to 70

Screamer-Killer
• Added the Screamer-Killer, a ranged Carnifex unit to Tier 3
• Screamer Killers are equipped with a Barbed Strangler
• Screamer Killers can be upgraded to equip Venom Cannons
• Increased the damage of the Screamer-Killer’s Barbed Strangler from 85 to 150
• Decreased the 8 m AOE Bioplasma damage size down to 5 m

Hive Tyrant
• Improved Synapse effect has been decreased from 50% to 25%
• Reduced the damage of the Tyrant’s Charge; previously it was 20, now it is 15
• Decreased the -70% effect of Psychic scream down to -25%
• Decreased the 160 requisition, 50 power cost of the Venom Cannon down to 140 requisition cost, 40 power
• Decreased the cost of Bonded Exoskeleton from 185 requisition and 45 power down to 140 requisition and 40 power
• Increased the Warp Field cost of 125 requisition and 20 power to 125 requisition and 25 power
• Decreased Bioplasma damage of 100 down to 80
• Decreased the AOE of Bioplasma; previously it was 8 m, now it is 5 m

Hormagaunts
• Increased the requisition cost of Hormagaunt cost to 300; previously it was 240
• Decreased the speed of Hormagaunts from 7.5 to 6.5
• Increased Scything Talon damage from 11.5 to 17
• Hormagaunt HP has increased from 65 to 81
• Added the Adrenal Glands ability, which increases Hormagaunt speed, and allows them to leap on opponents

Lictors
• Lictors are now in Tier 3
• The Lictor’s HP has been increased from 600 to 1000
• Increase the damage of the Lictor from 51 to 75
• Increased the cost of the Lictor from 300 requisition and 30 power to 500 requisition and 50 power
• Flesh Hooks no longer knock back retreating units
• Removed initial energy cost from the infiltrate ability
• The Lictor’s Vanguard ability now makes infiltration free

Lictor Alpha
• Feeder Tendrils now heal upon successful hit
• Feeder Tendrils no longer heal when killing an enemy unit
• Decreased the 7% healing effect of Feeder Tendrils down to 3%
• Decreased the 20 second suppression effect caused by Scything Talons down to 10 seconds
• The 100 requisition and 25 power cost for Scything Talons has been increased to 100 requisition and 40 power
• Decreased the 130 requisition and 30 power cost of Toxin Sacs down to 100 requisition and 20 power
• Decreased the 45 energy cost of Toxic Cysts down to 30 energy
• Corrosive claws’ cost has been decreased from 150 requisition and 60 power down to 120 requisition and 40 power
• Changed the name of the Loner upgrade to ‘The Lone Hunter’
• Removed initial energy cost from the infiltrate ability
• Pheromone Trail no longer reinforces units automatically

Ravener Alpha
• Crippling Talons’ damage has been decreased from 110 down to 80
• The Crippling Talons’ slow effect no longer affects retreating units
• Acid Splatter’s damage has been decreased from 110 down to 60
• Decreased the Corrosive Devourer’s cost of 135 requisition and 60 power down to 150 requisition and 50 power
• Decreased the 150 requisition cost of Hardened Carapace down to 100
• Strengthened Sinew now grants the Fleet of Claw ability
• Strengthened Sinew no longer grants the passive speed increase
• Decreased the damage of Toxic Miasma from 15 down to 7.5
• The initial energy cost of Toxic Miasma of 7 has been increased to 10
• The Corrosive Devourer’s damage of 160 has been reduced to 100

Ravener Brood
• Moved raveners to Tier 1
• Reduced the power cost of raveners from 75 power down to 45 power
• Added the Ravener burrow strike ability, which allows Raveners to tunnel underground and knockback units at the target location
• Added the Enhanced Muscle Coil ability, which restores the original Ravener burrow ability.
• Decreased the damage of Scything Talons from 65 down to 35
• Changed Scything Talons to a power weapon
• Decreased each Ravener’s 450 HP down to 400 (the Squad HP is now 1200)

Ripper Swarm
• Removed the Ripper Swarm from the HQ

Termagants
• A Termagant squad now costs 300 requisition
• Decreased the 7.5 m/s speed of the Termagants down to 6 m/s
• Increased Termagant’s 60 HP up to 81
• Added Toxin Sacs upgrade that grants Termagants the Crippling Poison ability, which slows targets to a crawl for a short period of time
• Decreased the Devourer damage of 8.5 down to 7.5
• Decreased the Devourer’s cooldown of 2 seconds down to 1 second
• Removed the Devourer’s knockback

Spore Mines
• Added Bio-Plasma Detonation, a new spore mine ability that allows them to explode for massive damage after a short build-up

Warrior Brood
• Increased the power cost of the unit from 15 power to 30
• Changed the cost of Warriors from 400 requisition and 15 power to 300 requisition and 30 power
• Removed Venom Cannon upgrade
• Decreased the squad’s damage from 25 to 22
• Decreased the range of the Warrior’s Barbed Strangler from 44 m to 30 m
• Changed the Scything Talon to a power weapon
• Decreased the damage of Scything Talons from 22 to 18
• Changed the cost of the Adrenal Gland upgrade from 100 requisition and 30 power to 200 requisition and 20 power
• Increased the damage of Adrenal Glands from 33 to 45
• Increased the Barbed Strangler’s damage per second from 45 up to 60

Venom Brood
• Added a Warrior Brood that comes outfitted with a Venom Cannon. Available in Tier 2
• Venom Cannons are now exclusively anti vehicle weapons

Zoanthrope
• Warp blast damage of 120 has been reduced to 70
• Decreased the cooldown of the Focused Warp Blast from 4.7 to 0
• Increased the energy cost of Focused Warp Blast to 80
• Decreased the vehicular damage of the warp blast from 1 to 0.1
• Focused Warp Blast damage has been decreased from 200 to 100

Bug Fixes

Ork bug fixes
• Fixed big stomp so that it properly animates and wears off at the right time
• Fixed an issue where the Beamy Deffgun could rotate on the spot without setup or cooldown time initiating
• Fixed a bug that prevented Kommando squads from upgrading to have a Kommando Nob Leader if a previous Leader died in combat

Eldar bug fixes
• Fixed a bug where Haywire grenades were not responding upon usage
• Fixed a bug where Haywire grenades were sometimes missing their target
• Fixed a bug when switching between modes on the Fire Prism
• Fixed Mind War so that it now simulates a weapon hit

Tyranid bug fixes
• Fixed a bug where the Carnifex was not properly affected by synapse
• Tunnels can no longer be repaired
• Fixed a bug where spore mines were unaffected by phase shift and anti-grav grenades in-game
• Fixed charge range action to work with squads
• Fix melee movement hitch for hormagaunts
• Fixed an issue where the user could see opponents through the fog of war during the first frame of the match
• Fixed a bug where purchasing the Lictor Loner (Lone Hunter) wargear would drain 75 energy
• Fixed a Lictor jump bug
• Fixed a bug that caused the Lictor to freeze when commanded to jump
• Sped up the pre-fire stage of the flesh hook attack, reducing the windup and ‘busy time’ for the unit
• Fixed a bug causing the Lictor to lock up if it fired its Flesh Hooks at the same time its target became unconscious
• The Lictor’s Flesh Hooks can no longer be used on generators
• Fixed the Lictor Alpha’s Terrify ability failing to work in multiplayer games

Space Marine bug fixes
• Fixed a bug where Melta bombs were not responding upon usage
• Fixed a bug where unloading a squad while throwing a smoke grenade caused the razorback to become unresponsive
• Fixed a bug where the apothecary heal ability counted as 2 revives
• Added minimap blip for relay beacons

General gameplay bug fixes
• Fixed a bug where build effect animation and audio still played after canceling a unit; it was an exploit in some cases where a user could lag someone else’s machine by spamming a build and immediately cancelling it, if someone else was attacking their base
• Fixed a bug where ability effects were appearing through the fog of war
• Race Headquarters can now be cancelled without spawn effects appearing
• Headquarters no longer regenerate their own HP
• Fixed an issue where retreating did not disable weapons properly
• Fixed an issue where units would become unresponsive and chase targets despite being issued commands to stop
• Fixed bug where the post game stats screen did not shutdown the name replay dialog box when another player forced it to close indirectly
• Fixed a bug that made units unresponsive if players triggered an ability at the same time an upgrade was completed
• Fixed a bug that caused leader-upgraded squads to lose their keybindings if all units, except the leader were killed
• Fixed a bug where squads would get stuck in their capture state
• Fixed a bug where retreating units slowed down due to other squads having the right of way when retreating
• Improved unit movement and added pathing fixes for retreating units
• Fixed a bug where a squad would automatically take cover if a retreating unit ran past
• Abilities tied to wargear no longer have their recharge timer visually reset when switching between wargear items
• Fixed a bug where a hero’s upgrade queue and spent resources were not cancelled upon death
• Fixed a bug that prevented units from throwing grenades on staircases and inclines
• Limit breaks are now prevented from charging while the limit break ability is active
• Fixed a bug where tanks would randomly turn when unloading
• Fixed a bug where walker vs. walker sync kills would not grant Waaagh/Zeal/Biomass/Psychic Might
• If a unit’s ability fails to fire, its energy is refunded and the ability’s cooldown time is prevented
• Fixed a bug where a unit’s ability cooldown was not being reset after the unit teleported or resurrected
• Ork Waaagh Banners, Ork Turrets, Space Marine Beacons, Webway gates, and Space Marine Turrets are now crushable by vehicles when they are being built
• Fixed a bug where you could see unrevealed garrisoned buildings through the Fog of War

Graphical bug fixes
• Fixed a bug where units using two handed ranged weapons would always be aiming while walking, and not in combat
• The Carnifex now appears as a triangle vehicle indicator on the minimap
• Fixed an issue where the scything talons animation was not synching properly with its animation
• Upgrade decorator added for Slugga Boy Nob
• Fixed a bug where HQ decals would revert to the default display when being re-shrouded in the fog of war
• Fixed a bug where a unit’s death animation would play twice if it occurred simultaneously with an upgrade completion
• Fixed a bug where Tyranid generators could be selected when the cursor was outside its bounding box

Text Bugs
• Fixed an issue where the chat box was not scrolling on game setup screen
• Fixed Seer Council tooltip
• Fixed a warlock text bug
• Fixed a Ravener text tooltip bug
• Fixed help text on the Warboss, Kommando Boom Time, Kustom Shoota, and the Shoot’em Good ability
• Fixed loota help text
• Updated several upgrade tooltips to specify if they grant abilities
• Updated loading screen tips to reflect newly-introduced abilities and tactics

Campaign
• Secondary objective minimap pings have been updated to be better aligned to map markers
• Stalwart Companion will now add +1 Stamina on the barge, as a bonus the stamina will be removed when the Stalwart Companion is removed as well
• Fixed a bug where squads close to levelling are displayed as having levelled up when viewing the post match screen after losing a mission
• Fixed a bug where the undo button would disappear or lose functionality if the user allocated points for their squads while speech is playing on the inventory screen
• Fixed a bug where the client’s cursor disappeared when changing planets if the client was rotating a unit model on the battle barge

Matchmaking
• Matchmaking has been improved to take NAT type into account during random matches. This should improve matchmaking performance, and reduce “churn” due to failed joins

Co-op
• Fixed a bug where the client’s game crashed to the desktop if the client selected Exit Game from the Pause menu while playing a mission

Improvements

Stability
• Fixed a crash when players sign out during loading a PvP game
• Fixed a crash that occurred when the host/client moved one of the two squads back to the Squad Deployment screen
• Fixed minor miscellaneous scar issues

Performance
• Fixed an issue where attached splats were continually generating new geometry near the headquarters in PvP games

UI Improvements
• Your Hero can now be rotated in the hero selection panel
• Improved the searching skull animation and visual consistency on the find a game UI screen
• On the PvP teams setup screen, players on your team have their names highlighted in blue, and enemies have their names highlighted in red
• Added news ticker that shows RSS updates to the title screen
• Moved intel events position down so that the MP player list would not interfere when opening the top event cue
• Rank and Performance bars have been removed from the Find a Game party panel. Both statistics were misleading and encouraging bad player behavior that was negatively impacting Matchmaking
• AI mini-map pings have been disabled

Post-Game
• TrueSkill is now displayed in the post-game stats screen for Ranked games

Audio Improvements
• Improved surround sound output; previously surround sound was dictated by the user’s camera focus

In-Game UI and Graphical updates
• Added new icons for the Screamer Killer, the Venom Brood, the ork infiltrate ability, the Scout shotgun ability, the Space Marine infiltrate upgrade, Tyranid crippling poison, Tyranid Bio Acid Discharge, Tyranid Burrow Strike ability, the Ravener muscle coil ability, the Techmarine’s Powerful Sweep ability, the Tyranid Toxin Sacs upgrade , and for the Ork Shoot ‘Em Good ability
• Units now fade when destroyed (instead of popping out of existence)
• Added new EULA disclaimer on opening title screen for optional Beta participants
• Changed the hotkey for rangers and spore mine detonation
• The Techmarine’s Powerful Sweep ability icon is now a new, unique icon
• The Zoanthrope Focused Warp Blast now has distinct hit effects and focused tracer to distinguish it from the standard shot

Army Painter
• Unlocked new colors and new badges

AI Improvements
• Vehicle operators avoid heavy weapons with setup times
• The AI now evaluates the demand for weapon upgrades as the value gained against the enemy army
• Improved squad responsiveness when threatened

D20 Modern Podcast: Department 7

Website: www.department7.tk

about:

Department-7 is a fictional elite organization that the heroes belong to that deals with situations threatening the modern world. Depending on the campaign, Department-7 might have federal authority, or it might be a state or local agency, or perhaps a private institution. In some campaigns, it might have an international scope thanks to ties to the United Nations or some global conglomerate.

Department-7 might deal with homeland defense, law enforcement, espionage and intelligence, or counterterrorism. In some games, it might have a charter to investigate paranormal activity or alien incursions or dimensional displacement.

In Reality Folks Department-7 is a D20 Modern Podcast for the D20 Radio network. That is dedicated only to diving into and promoting D20 Modern for the fun and love of the game. The Podcast is set for a bi-weekly run, with possible mini-casts once in a while. The hosts (Agents) are Vincent, Keith and Rick. Feel free to email them with questions at department7podcast@gmail.com.

Now that you have seen this, forget that you have. Because Department-7 does not exist!

Pre-Order Nightfall 2011

Twenty years ago every light, every electronic device, every power plant, nuclear reactor and even satellites went dead...for one hour. In one hour the world tore itself apart as something we had spent thousands of years trying to forget came for us. We ignored all warnings, we refused to believe it was true and in one hour everything that had taken generations to forget undid us and all our grand inventions.

The survivors came to call that dark hour Nightfall, the day the world ended and Hell was born. Live now, in the final five years of the reign of mankind and see if you can survive the coming dark. Weigh yourself against a world tearing itself apart and come to know if you are lacking.

Discover why we were once afraid of the dark.

So this is how you pre-order a copy of Nightfall 2011: special Edition. The cover price is $45.95, but if you pre-order today, you can buy your copy for $30 USD. Once Nightfall is ready to ship, you'll be contacted with the total shipping cost and once it clears, its off to your house and then into your gaming den.

The special edition of Nightfall 2011 will not be sold any other way, this is it. The special edition includes two setting fiction short stories, 1 new playable species that will NEVER be printed again and of course, the adoration of other Nightfall players who don't have your playable creature, the Half-breed Vampire.

We will only be taking pre-orders for the special edition until July 26th at midnight (GMT -5) and Nightfall will ship August 1st 2009, pre-order customers will be contacted with the shipping cost between those dates to give them a chance to get their paypal payment in. Make sure you leave a customer note with your Paypal payment you make and input your valid shipping information with full name.

Check out a preview here:

Hexasim presents Liberty Roads

New from Hexasim:

Liberty Roads simulates the campaign of France, from June 6th, 1944 to mid-April 1945. An English language version is available.

Price: 48 euros.

Fireflight Games presents Panzer Corridor

New from Firefight Games:

Panzer Corridor: German Nightmare Along the Flanks, May 22, 1940, covers a portion of the action led by the British and French during the Battle at Arras. Features 11x17" map and 280 counters.

Price: $17.

Napoleonic Operations from Gottick Games

Now in development from Gottick Games:

Napoleonic Operations is a new operational level system at a game scale of 1500 meters per hex and eight hours per turn. Check out the game's progress! A mini-game of the Bailen campaign can be downloaded and playtested now.

Contact With the Enemy Podcast #7

Contact With The Enemy, Episode 7 with Martin Burke and Paul Glenn is now available.

In this episode, we talk about GMT West, playing at conventions and online, and why Martin hates scenario-based games (even if he's not really clear why).

Download the broadcast (mp3 12.8 MB download).

Runtime 56:00.

DP9 July Releases Available to Order

The July Releases are about ready to go, we'll be putting them up for sale today on the DP9 Online Store. They will start shipping the following Friday on July 17th. We had planned to bring out the new Dark Naga Strider Custom this month (which will also be able to make the regular Naga and a few variants), but its not finished sculpting so we are pushing it back to August and moving two New Releases forward.

Phil sculpted up the North Antelope Jeep Squad Pack (DP9-9159, includes 3 Antelope Jeeps and 3 hex bases for $21.95) shown here without back covering installed and the South Elan Jeep Squad Pack (DP9-9160, includes 3 Elan Jeeps and 3 hex bases for $21.95) shown here without back covering installed.

Other July releases include the Earth Flail Platoon Pack (DP9-9142, includes 12 Mordred & 1 Morgana Flails, 13 hex bases & platoon datacard for $24.95 and Caprice Infantry Platoon (DP9-9158, includes 40 Infantry, 12 hex bases and platoon datacard for $21.95). Also, here are some pictures of the Mordred Flails with a Mordred Grel and F6-16 Frame and of the Morgana Flail with Morgana Grel and Frame to see how big they are.

We are busy working on the first of the new campaign books, Shattered Peace - The War for Terra Nova Book 1 (DP9-9097), we will get more information posted in the coming weeks and it should be out in September.

GHOULASH publishers bundle everything in THE WORKS

The publishers of GHOULASH: The Last Game on Earth are now offering THE WORKS, a special package of Ghoul-fighting fun that includes EVERY scenario published to date, both print and online, as well as some nifty GHOULASH accessories.

It's the perfect purchase for die-hard GHOULASH fans or the best way for new players to experience ALL the thrills and chills of The Last Game on Earth.

In the WORKS package you receive:

1. All three print Scenario Packs, with a total of 9 scenarios. (Each Scenario Pack includes enough pre-printed Scenario Charts for four games of each scenario.)

2. All five Online Scenario Packs, with a total of 15 scenarios.

3. The Secret Scenario that you otherwise would receive only by signing up to be an Ambassador to the GHOULASH Nation.

4. Two GHOULASH pens.

5. Two GHOULASH clipboards.

This entire package, a $40 value, costs only $30.

GHOULASH is the world's most compact RPG, a two-player strategy game played entirely on paper, using the specially designed Scenario Charts. Each scenario adds a different twist to the Basic Rules, such as ways to avoid obstacles, movement variations and additional traps. All that is needed to play is a chart for each player and a pen or pencil.

The game is kind of a miniature dungeon crawl, with each player serving as the other's GM. (It also has been compared to Battleship, in that each player hides obstacles from the other.)

When you order THE WORKS, you'll immediately receive the download link for the 16 online scenarios (includes the Secret Scenario). The rest of the WORKS package will be mailed to you within 1 to 2 weeks.

To order THE WORKS, go to http://ghoulash.com/gstore.shtml.

War of The Ring

Published by Games Workshop

Alpha Omega Core Rulebook

Published by Mind Storm Labs

Apocalypse Prevention, Inc.

Published by Third Eye Games

Mutants & Masterminds 2nd Edition

Published by Green Ronin Publishing

Secrets Of The Third Reich

Published by West Wind Productions

The Lord of The Rings: Strategy Battle Game

Published by Games Workshop

All Things Zombie

Published by 2 Hour Wargames

War for Edadh

Published by WarriorElite Ltd

Field of Glory

Published by Osprey Publishing

Hour of Glory

Published by Warm Acre