Field of Glory Patched
The latest patch for Field of Glory has just been released bringing the game to version 1.02
The changelog is as follows:
New Features
- Private challenges. You can now add passwords to multiplayer challenges so only your desired opponent can access them. Private challenges are marked with a padlock.
- Delete challenges. You can now remove any unaccepted challenges you have made.
- 3 New scenarios:
- Cisapline Gaul Scenario
- Indian-Macedonian Starter Army battle 3
- Invasion of Macedon scenario
- Cisapline Gaul Scenario
- 9 new unit graphics:
- Indian Four Horse Heavy Chariot
- Indian Four Horse Heavy Chariot Commander
- Indian Elephant
- Indian Elephant Commander
- Indian Cavalry
- Indian Cavalry Commander
- Indian Bowmen, MF
- Indian Javelinmen, MF
- Gallic Soldurii, 2 variations, HF
- Indian Four Horse Heavy Chariot
Bug Fixes
- Heraclea Scenario: A pike battlegroup was set as MF.
- Scenario Builder: Default all general images to have basic general settings.
- Logic: Ranged combat only causes a cohesion test when there are two or more attacker hits.
- Rear attack bonus is now applied in all situations except when a light unit is attacking a non-light unit.
- Logic: Fragmented units were evading in some situations where they were not allowed to.
- Change: Anyone charging LF/LH in the rear to get combat benefits and do reduce their cohesion.
- AI: Now waits then re-tries twice before displaying an order error.
- Changed the name of ‘Mounted Bow’ to ‘Bow’ in all displays.
- Elephant charge sound effect updated.
- New file read/write method.
- One celtic chariot image was too large.
- Some unit VP costs.
- Three German warrior figures replaced as their facing was not clear.
- Revised help pages to fix mistakes and add detail.
- Fixed Crash - Another possible null pointer exception in gamelogic.s.CohesionDieModifier.CombatCohesionTest.
- Logic: Fragmented units were still evading in some situations where they were not allowed to.
- Fixed crash - In map editor, unit type object is now updated to reflect any change to the unit type enum. This fixes the crash when e.g. changing a mob into a scythed chariot.
- Fixed Crash - Net: Crash on decompression and incorrect compression on PowerPC.
- Fixed Crash - Null pointer exceptions in gameinstance.Program.folderPathX.
- Size of Ancient British generals chariot.
- Some units were taking shooting cohesion tests too often.
- Fixed Crash - UI: Null pointer exception in uiplayer.RecyclableSound.soundGet.
- UI: Out-of-command icons are now always updated in the deployment phase.
- UI: Performance slowdown after very many combats have happened in one game, due to excessively long summary.
- UI: Text field and text view controls now convert the encoding of keys to be UTF-8 so it supports special characters such as accents in other languages.
The patch may be downloaded here: http://www.slitherine.com/files/fog/field_of_glory_patch_1.02.exe
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