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Field of Glory Patched

The latest patch for Field of Glory has just been released bringing the game to version 1.02

The changelog is as follows:

New Features


  • Private challenges. You can now add passwords to multiplayer challenges so only your desired opponent can access them. Private challenges are marked with a padlock.
  • Delete challenges. You can now remove any unaccepted challenges you have made.
  • 3 New scenarios:

    • Cisapline Gaul Scenario
    • Indian-Macedonian Starter Army battle 3
    • Invasion of Macedon scenario

  • 9 new unit graphics:

    • Indian Four Horse Heavy Chariot
    • Indian Four Horse Heavy Chariot Commander
    • Indian Elephant
    • Indian Elephant Commander
    • Indian Cavalry
    • Indian Cavalry Commander
    • Indian Bowmen, MF
    • Indian Javelinmen, MF
    • Gallic Soldurii, 2 variations, HF



Bug Fixes



  • Heraclea Scenario: A pike battlegroup was set as MF.
  • Scenario Builder: Default all general images to have basic general settings.
  • Logic: Ranged combat only causes a cohesion test when there are two or more attacker hits.
  • Rear attack bonus is now applied in all situations except when a light unit is attacking a non-light unit.
  • Logic: Fragmented units were evading in some situations where they were not allowed to.
  • Change: Anyone charging LF/LH in the rear to get combat benefits and do reduce their cohesion.
  • AI: Now waits then re-tries twice before displaying an order error.
  • Changed the name of ‘Mounted Bow’ to ‘Bow’ in all displays.
  • Elephant charge sound effect updated.
  • New file read/write method.
  • One celtic chariot image was too large.
  • Some unit VP costs.
  • Three German warrior figures replaced as their facing was not clear.
  • Revised help pages to fix mistakes and add detail.
  • Fixed Crash - Another possible null pointer exception in gamelogic.s.CohesionDieModifier.CombatCohesionTest.
  • Logic: Fragmented units were still evading in some situations where they were not allowed to.
  • Fixed crash - In map editor, unit type object is now updated to reflect any change to the unit type enum. This fixes the crash when e.g. changing a mob into a scythed chariot.
  • Fixed Crash - Net: Crash on decompression and incorrect compression on PowerPC.
  • Fixed Crash - Null pointer exceptions in gameinstance.Program.folderPathX.
  • Size of Ancient British generals chariot.
  • Some units were taking shooting cohesion tests too often.
  • Fixed Crash - UI: Null pointer exception in uiplayer.RecyclableSound.soundGet.
  • UI: Out-of-command icons are now always updated in the deployment phase.
  • UI: Performance slowdown after very many combats have happened in one game, due to excessively long summary.
  • UI: Text field and text view controls now convert the encoding of keys to be UTF-8 so it supports special characters such as accents in other languages.


The patch may be downloaded here: http://www.slitherine.com/files/fog/field_of_glory_patch_1.02.exe

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